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So, with 1st edition coming to a close with regards to new content and the scuttlebutt being that there will be more high tier options in Season 10 I want to discuss a prickly topic, Save or Sucks. Now, this topic has probably been beaten to death before but with the final season looming and no more new content for 1st ed coming out afterwards it's probably something that should be talked about.
I was playing a recent 7-11 scenario and the boss dropped a SoS round one as part of their written tactics. I rolled a natural 1 and with my re-roll got the same result. I was then out of the hour and half long combat with nothing to do and this isn't the first time it has happened to me other others. What I'd like to ask is that those writing scenarios and GM's alike to hold off using such tactics on round one. Not the elimination of their use, just not on round one. With limited new content for 1st ed. left, maximizing play time is going to be a high priority for many because not all venues/players will have the availability/option to continue playing this edition.
Now, I know people may comment about being prepared for such things or the party doing something to help out or bad rolls happening will come up. And I know with some party compositions and the ways some play that enemies don't last past round one, but not all play this way. I'm also not asking for easy-mode or kid gloves. I'm not asking for SoS to be removed just don't have tactics written that the drop them round 1. Hold off using them until round 2 or 3. I hope it's not too much of a request.
What are other people's thoughts? Was I too redundant? How's your day going? I hope it goes well. And remember...
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I'm not asking for SoS to be removed just don't have tactics written that the drop them round 1. Hold off using them until round 2 or 3. I hope it's not too much of a request.
110% disagree. I think the SoS tactic is important for a lot of enemies, as you want to take out the stronger PCs first to give yourself an advantage. A level 12 enchanter's best first tactic is to dominate the guy wielding an oversized weapon in full plate.
I've been on both ends of the situation you're talking about (as a GM and as the player who got to do nothing for an hour), and I wouldn't want to change that. Because I've also seen well-written, well thought-out 7-11 end boss fights that have lasted mere minutes because of party composition.
Every character will have a weak point that can make or break it for them. It doesn't drive me nuts when it happens to me because I understand that's the nature of the game. but I think waiting until round 2 or round 3 is waiting just long enough for a party of murder hobos to never let that chance happen.
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Behold the
violencerocket tag inherent in the system!I don't think it's really avoidable. its just the problem with high level play.
It isn't but it also really is kind of a pain in the butt in terms of combat because if you design around it you can negate pretty much every single sos that can get thrown at you. I know one of my characters is built around the concept of,"What's the worst possible thing Paizo can throw at a player and how do I negate it easily?".