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1 person marked this as FAQ candidate. |

Some of Our characters are beginning to found a kingdom around the emerald spire superdungeon
My character is making a buisness (a brewery in fact) in that same area but has not been allowed to be in a leadership role in the kingdom
If I were to make the brewery as listed under the completed brewery section (but with the addition of extra lodging for the workers which I have through leadership) would that count as a building/brewery in the other player’s kingdom
If it doesn’t, does that mean the kingdom isn’t affected? If I were to make an illegal gambling den, would it not increase the crime or danger statistic?
Buildings
Below are example buildings and their component rooms. Note that many of these buildings can also be found in the kingdom-building rules. (meaning they are the same buildings)
Build Points: A build point (BP) is a unit of wealth and productivity used in the kingdom-building rules. The downtime system doesn’t normally use BP, but if you are using the kingdom-building rules, you may have ways to spend BP as part of your downtime. BP are a larger-scale combination of Goods, Influence, Labor, and Prestige.(further support that the systems are supposed to interact)
The downtime system is a middle ground between personal projects (like crafting a new set of armor) and large-scale tasks (like ruling a kingdom). These rules interface with both ends of that scale, and aren’t intended to completely replace them. In many cases, they might slightly contradict what is presented in the kingdom-building rules in Chapter 4. For example, the kingdom-building rules allow you to construct any type of building in 1 month, even a grand palace, which would take much longer using the downtime system. That is because the leader of a kingdom can spend build points to muster incredible amounts of resources and make things happen, far beyond what even a popular hero can do by spending gold and calling in favors.
Note: bold and parentheses and words inside parentheses are my addition, the words themselves that I chose to bold (and everything not in the parentheses) was coppied directly from the downtime page
Also if it’s relevant the completed building will have at least as many square foot as a lot in the kingdom building rules and a brewery under kingdom building rules take up just one lot

merpius |
1 person marked this as FAQ candidate. |
Given that the benefits in kingdom building from a particular building are, essentially, societal in nature, as opposed to resources, I think if a given building is built in a given kingdom, regardless of who builds it, the kingdom gets those benefits. Generally whoever owns the building gets the downtime resources from it; so if an individual owns a brewery, the kingdom ebenfits AND the individual gets the downtime resource output from it. The kingdom could have built that building (using BP) and handed it over, or the individual coudl have built the building (using downtime resources/rules).
I would be much more hesistant, however, with the downtiem buildings that actually correspond to kingdom-building "terrain improvements." I believe the downtime buildings (e.g. Farmland) are individual locations, whereas the kingdom building terrain improvesments are meant to be widespread imrpovements to the entire hex's land area (ie lots of farms). Furthermore, many of the terrain improvements actually generate BP (or reduce its consumption); that feels like double dipping, since those are resources. Of course, a kingdom could make the Farms terrain improvement and turn one individual farm over to a hero; the hero then could get their resources out of that individual building (and, likely, without affecting the benefit gained by the kingdom); I just don't think it goes the other way.