Seeking Feedback - Martial Magic


Homebrew and House Rules

Grand Lodge

1 person marked this as a favorite.

Click here to peek at the rules I'm cooking up for inclusion in an upcoming book.

The basic idea is such: Martials, what do they do out of combat? Often, far less than their spellcasting partners. To make matters worse, many spellcasters aren't awful at making enemies dead either. Martials need a way to flex their martial ability to epic ends.

Why can't a hero slice an incoming spell or smash the ground so hard a wall erupts, or knock down enemies all around them in a terrific earthquake? Are you strong enough to grapple weather itself and make it follow your whims? Can you jump around like a popular hero with a bright color and little anger control?

Let's allow our martials to be magical, but still martial. I've watched enough anime to know this isn't impossible. Not all magic has to involve finger wiggling and invocations to various forces.

Read, enjoy, please give feedback!


Good to have some free Martial Magic stuff out there for PF1e. ;)

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Seeking Feedback - Martial Magic All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules