
MasterZelgadis |

Hi guys.. after the for my party very successful short dream adventure for my group's sorcerer, who wanted to convert to desna (-> here) my oracle player dropped a small ingame sentence, that was like "I wish I could come that close to my god some time".
So I decided to drop in a short sequence for all characters.
Unfortunately, for the oracle I find that really hard, and after 2 days can't really come up with good ideas.
He is a life oracle, worshipping Nethys, cursed by being blind for everything beyond 18 meters. In contrast to that, he has the stargazer campaign trait (He studies the stars by books and images, but never actually saw the real stars).
Now in that short sequence (should take half a session, maybe one session (we have roughly 4 hours per session)), I kind of want to give him the ability to see the stars. So he still would have the blindness, but be able to see the stars.
On the other hand I would like to include Nethys and maybe even a journey (not necessarily volunteered) to the maelstrom and Nethys' domain within it, portraying floating islands in arcane energy chaos, with towers constantly getting struck by raw elemental power and being rebuilt.. At the end, the ability to see the stars should be a gift from Nethys to the oracle. Maybe in form of a spell he can cast once per day.
So here comes my personal chokepoint. i have absolutely no idea how I can implement that into the campaign (we are approaching the end of choking tower now, in the iron gods path), what situation I could set up that fits the theme AND is interesting, and what the actual "quest" would be.. In other words.. I have the location, I have the reward, but I can't come up with ANYTHNG else..
Any ideas from the community? Thanks in advance
(Even if typing that post only has a similar rubber-ducking effect like the desna thread :D)

Mudfoot |

Stars => Dark Tapestry and all that goes with it :) Also the Astral Plane (clue is in the title). And if he wants to be able to see the stars in his mind without using his eyes, that smacks of insanity.
So I'd suggest that in his quest for arcane enlightenment in cosmic matters, he finds a crystal ball that nominally allows him to see the stars but actually opens a gate sucking him and the other PCs into the Outer Void. Because they're actually inside the ball, his curse doesn't apply and he can see everything. Now the problem is finding his way back, presumably by navigating by those stars he's read about. There will [un]naturally be a range of eldritch horrors and squishies from the Dark Tapestry to overcome and interrogate.
Doing Iron Gods is ideal. The crystal ball is some manner of navigational technology from a crashed spaceship, and it could pop up anywhere in Numeria.
After they get back, he might be able to learn to control the ball, and starts getting visions of Nethys which culminate in an involuntary visit to the Maelstrom.