Two Occultist archetypes I would like to see made official...


Homebrew and House Rules


I would ask that the two following archetypes be added to the list of paizo official archetypes for the occultist class.

the occultist archetype, "the Akashic Seeker"
*change armor and weapon proficiency to that of the wizard.
*Wisdom is the attribute used to determine all Akashic seeker class features, such as mental focus points and bonus spells.
*Bonus feat at first level, "third Eye".
*the Akashic Seeker uses the third eye as an implement, and does not select other implements as they advance. each additional implement simply adds to their third eye. Akashic seekers are limited to the divination implement school only.
*the Akashic seeker cannot have generic focus. All of the focus is invested in the third eye.
*change to "use magic item skill", this bonus is now applied to "sense motive".
*replacement for shift focus: at 4th level the Akashic Seeker gains the third eye feat as a bonus feat, again.
*Replacement for aura sight: at 5th level the use of the third eye feat requires only a standard action to perceive auras, and the akashic seeker may spend a point of mental focus to ignore the fatigue caused by using the third eye feat. At 10th level and thereafter the use of the third eye does not cause fatigue.
*replacement for magic circles, binding circles, and fast circles. The Akashic Seeker gains the third eye feat as a bonus feat in place of these abilities.
*The akashic seeker does not gain outside contact nor any improvement based on this ability.
*At level 20, the use of the third eye feat is at will with no limit on use.

The occultist archetype, the "Harrowed path"
*reduce armor proficiency to light armor and weapon proficiency to all simple weapons and two martial weapons of choice.
*acrobatics, climb, stealth, and swim become class skills.
*at first level the harrowed path gains weapon finesse as a bonus feat.
*at first level the harrowed path have only one implement and must start with the divination implements school. starting at 2nd level they gain additional implements normally.
*Magic item skill changes to benefit Disable Device.
*"read object" is replaced with the rogue talent "trap spotter".
the harrowed path may purchase rogue talents with focus power slots.
*shift focus is replaced with evasion.
*see auras is replaced with uncanny dodge.
*the harrowed path lose magic circles, outsider contact, and all associated improvements to those abilities.


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