gestalt necro illousion and bard...


Advice


Two players bard is me dm slow game he likes illous and necro (going for evil trickster scholar feel) I went with bard steally cha build what should I gestalt in and how can he get necro and illous


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RPG Superstar 2012 Top 32

your original post is hard to make sense of... you might get a better response if you try clarifying.

it looks like (maybe):
- you're getting ready for a campaign where your character and one controlled by the DM will be the only two characters?
- so, you're making both of those characters gestalt?
- your DM is talking about making his some kind of caster with a focus on illusions and necromancy?
- and you want to play a high Cha bard but don't know what to take for your second class?

is all that correct? if so, Paladin would probably be the strongest option (adds great survivability and has good stat synergy), but that may not work depending on what kind of necromancer your DM wants to be. a summoner would also have good stat synergy and an eidolon would add some combat ability and improved action economy.


Sorry i'm the dm there is me and another pc we will start a homebrew campaign soon

He wants to do the illusion and necromancer but those are both wizards I thought so was curious how this would work

Never done gestalt or really seen it

I am doing bard so I can steal and diplomacy I am going to let him do most of the work and do mostly buff/ support

Hope that helps some

RPG Superstar 2012 Top 32

there are a couple of ways he could go about illusion/necromancy- 1 would be to be a double caster (like a grave walker witch/illusionist, or a bones oracle/some kind of sorcerer who knows a lot of illusions); another would be to take one class that can be good at casting both types of spells (like a wizard) and combining it with a class that covers some of its weaknesses (like ranger, which would result in all good saves, d10 HP, full BAB, and tons of skills).

either way- if you're planning to steal you're probably not looking at paladin as an option. anything that makes you better at what you want to be good at or that covers over weaknesses in your 'primary' class will be good for you. fighter is a good/simple option with bard- it gives you all good saves, d10 HP, tons of feats (good for taking the stealing feats and other support stuff), and full BAB (important for steal CMB). the lore warden archetype could be nice too- 1 more bonus feat than even a normal fighter and the 2 bonus skill points/level are a class ability, not a modification to the normal skills class feature (so you'd get that +2 to the bard's 6+Int mod skills/level); plus the static bonus to CMB would help with stealing as well.


Thank you so much now quick question how so turns work do you still get 1 swift move and standard action or does it change for gestalt based games

RPG Superstar 2012 Top 32

the biggest issue for using 2 gestalt characters (instead of a large party) is that being gestalt does not change how much you can do in a round (you still get 1 swift, 1 move, 1 standard each), so you end up getting a lot fewer actions than your enemies a lot of the time. there are things you can do to help that though...

1. try to build your guy so he can use every action. if you have nothing you can do with a swift action you're wasting an opportunity to act every round. if moving is your only option for a move action you'll end up wasting opportunities to act, and so on. (also, try not to have too many options that all require the same type of action because then you're investing in abilities you won't get to use most of the time).

2. find ways to get more actions/turns. summoned or animated creatures get their own full turn, so they can help quite a bit (sounds like maybe where your player is going) with number of actions. those tend to be somewhat weak, though- a pet (say from taking one class as summoner or druid) on the other hand also gets its own full turn each round and they can be built pretty powerfully. same thing with a cohort if you want to take leadership at 7th. with the improved familiar feat you can take a familiar that can use wands or scrolls which provides spell support without using up any of your own actions (and anyone can get a familiar with the eldritch heritage feat, if you don't want a class that grants one).


Thanks and I couldn't find lore warden I know i've seen it before probably on d20 but on phone currently can't go looking

RPG Superstar 2012 Top 32

not sure how well it'll work on a phone, but try this

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