| LinkGetsuei |
So The short of my question: does evasion save you from effect, damage, etc. etc. when you succeed a reflex save, or is it just effects?
Reason this was brought up: during last nights session my DM got a tad annoyed with my reflex saves causing me to avoid DMG. As we had read it, if you succeed a save that has a partial effect on saves. you instead do take anything. this included damage.
However a buddy reading things noticed that in saves partial is its own blurb. Then half and half damage is its own blurb.
THE EXACT SCENARIO IS THIS--
I attacked a unit using reflecting armour -
REFLECTING ARMOR 1
Duration 10 minutes/level or until dismissed (D); see text You create a shimmering skin-like coating of mystical force that covers your body, allowing you to reflect damage you take back against your attacker. At any time during this spell’s duration, when you take Hit Point damage from an attack made with a weapon by a foe within 100 feet, you can choose to dismiss the spell as a reaction. If you do, the armor crackles with energy as it disappears, arcing through the air to strike the attacking creature, which takes an amount of force damage equal to the damage dealt to you at the time this spell was dismissed (maximum 10). The target can attempt a Reflex save for half damage.(page 372 Players handbook)
I roll to save and pass, Evasion says this -
If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move.(page 242 Players handbook)
So do I take no damage? or does evasion only count if saving causes flat footed or prone or something? I just want clarification for next time is all.
| archaephyrryx |
There is specific text in the CRB that implies this applies to partial-damage effects as well:
Tech Countermeasures (Su): As a move action, you can spend 1 Resolve Point to make it more difficult for enemies to target you with technological weapons for 1 round. Until the start of your next turn, as a reaction just before an enemy attacks you with a technological weapon, you can force that enemy to roll the attack twice and take the lower result; if the weapon allows a Reflex save instead of requiring an attack roll, you instead gain the benefit of evasion (as the operative’s class feature; see page 93) against the attack. This magic hack has no effect on spells that target you or on weapons or attacks that are not technological in nature.
I would therefore take Starfinder's Operative Evasion feature to be an empowered analogue of Pathfinder's Monk Evasion feature, that extends not only to half- or reduced-damage, but also less severe conditions applied on a successful save. Therefore, a character with Evasion would treat all effects that grant a Reflex save to reduce severity as if they had no effect on a successful save. This includes things like half-damage from grenades, a Solarian's Supernova or Stellar Rush, Shock Grids, Dragon Glands, and spells such as Arcing Surge, and so forth; as well as non-damage partial effects like those of spells including Cosmic Eddy.