| Kristal Moonhand |
Terrakineticist is a really cool archetype, and I'm having a lot of fun with it, but I have some questions.
1. What happens if you choose Elemental Whispers or Greater Elemental Whispers? Does your familiar change elements as you do? Do you get a new familiar for each element? There's no "wood wysp" so what happens if you're in a forest or whatever?
2. If you get Extra Wild Talent and don't choose a universal talent, do you get a talent for each element?
3. Do you ever qualify for Expanded Defense?
This is only tangentially related, but I hadn't realized until making a Terrakineticist that there's only one level 1 utility talent for Void, which is Void Healer. So I guess if I ever find myself in space or the Negative Energy Plane, I'll be able to... heal undead.
| Shiroi |
1 DM discretion unless someone else can say otherwise, I'd say you get an element changing wisp and just like where it says if you aren't in a terrain at all you lose all features? If you don't have a wisp compatible terrain you lose the wisp until you get to a place it can manifest properly.
2. Yes, it says any time.
3. I would say no, because you can't choose the same defense twice and can't use anything outside of your terrain based element. I suppose technically you could take it, but unless you're standing one leg in each terrain you really can't benefit from it so it's easier to say you don't qualify than to argue semantics about what you can't effectively use.
4. Without 3pp or Homebrew I think you're right. There's definitely limited paizo support for void, so it's going to be rough in some areas.
| Cyrad RPG Superstar Season 9 Top 16 |
1. I agree with Shiroi. Likely, your familiar changes since your primary element is dynamic. The familiar will disappear if you don't have a compatible element.
2. Yes.
3. No, the archetype replaces the expanded element class feature. The expanded defense talent will have no effect.
4. Yes, you would have to select void healer if you did not choose a universal talent as your 1st level utility talent. You can't gain the void element unless your GM allows it.
Weirdo
|
Personally, rather than have the familiar cease to exist if you're not in a compatible environment I'd have them revert to an unmanifested state (as if temporarily killed) where they could talk to you in your head and provide Alertness.
(I might even homebrew a Wood wysp with the stats of an earth wysp but with Greensight instead of Tremoursense, and no Burrow speed. But that's because my group plays a little loose with these kinds of things.)