|
| 1 person marked this as a favorite. |
If you have never played Adventure Card Game before, I would encourage you to stop by our ACG area earlier in the convention and play a demo, maybe a scenario or two. The ACG component of the special is a fast-paced, meta-driven adventure. Having at least a basic understanding of the rules is important for getting through the content efficiently. There is no extra time built in to teach the game so not the best time to try out ACG for the first time. The same can be said for PFS/SFS, but if you are familiar with D&Dv3.5 or Path/Starfinder in general, joining the ranks of society play is largely the same.
|
| 1 person marked this as a favorite. |
If you're playing just the RPG side, then you don't need to worry about it at all. There will be playing tables that are playing the ACG that effect the room's overall outcome and some events during the game, but it's not like we're going to sweep the map and minis away from an RPG table and pull out an ACG box. (We are NOT bringing enough boxes to do that with 150+ tables of the RPG!)
If you want to play the ACG though, we'll have some tables playing through the ACG version of the adventure. It's gonna be a lot of fun! We'll have class decks to lend if you don't own any, but feel free to bring your own!