Derry L. Zimeye
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I'm toying with the idea of giving my players a door out of death for their characters- in that should their character be slain, their souls will be interrupted by a devil (potentially Mephostiles himself) and offered a contract- do XYZ for me, and you'll get another shot at life, along with a few extra fun powers.
What could I do, story-wise, to make this work? I know at least 1 of my players is not keen on alignment shifting, and certainly having a rebel turn Lawful Evil would be unfortunate, even if they're allied with Mephostiles, who wants Thrune to fail.
Anyone have any tips on how this potential plot hook could pan out in a both mechanically and narratively interesting way?
| Lanathar |
Where does the alignment shift come in? Are you saying that accepting a contract from a devil is such a strong LE act that it shifts the alignment
In the Superbatural TV series all sorts of characters make those deals and don’t seem to become LE. Then there is a potential adventure hook to rescue them from Hell
Another option could be to do something with oracle levels or VMC . The idea of an oracle is power is just inflicted on a recipient by a powerful entity with the curse as a side effect.
Both of those points are high level
| roguerouge |
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What could I do, story-wise, to make this work? I know at least 1 of my players is not keen on alignment shifting, and certainly having a rebel turn Lawful Evil would be unfortunate, even if they're allied with Mephostiles, who wants Thrune to fail.
Get player buy-in and don't force it on them if even one objects.
I'm not sure what this storytelling stratagem gets you. Can you explain what you hope to achieve with it?
Derry L. Zimeye
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The over the table reason is definitely because I know none of the players want to die, but I don't want to fudge obviously impossible rolls (esp since we use Roll 20, where they can see my rolls). Also, I was referencing the Hellbound Corruption, from I believe it's Horror Adventures, which gives players extra powers in exchange for corruptions to their characters, some of which involve shifting alignments in certain directions. I thought it'd give my players (or at least, the first to face death) a difficult choice- either die, or get a second chance at life with some dubious changes, in the form of a contract with a devil- in this case, probably Mephistopheles, unless someone can suggest something better.
| Trichotome |
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Personally I'd be pretty iffy about pulling in corruption simply because a fairly modest chunk of the campaign is about getting rid of Asmodeus' influence in the area (or at least that of his worshipers). I'm not sure how well the party/npcs/rebellion/potential allies/general citizenry would respond to the party getting corrupted by the very Hell they're rebelling against. Of course, you could certainly play this notion up to your advantage. I would say it's a very difficult angle to pull off well given the tone of the campaign, but it's not outright impossible. That said I agree with roguerouge that Abadar and the Milanites might offer better comparatively mundane alternatives for revival within the city if that's all you're looking for.
That said a lot of this really depends on just what it is you're trying to achieve with this idea. Is it to add a consequence/boon for dying and being revived (and making a difficult choice in the process)? To include more links to the role of Hell and their plots in the AP? Some combination or something else entirely? Some or all of what I'm about to suggest might be completely irrelevant depending on what it is you're actually looking to do.
That said, I can think of a few options for post-death hooks you can play around with. Some of these work best at later stages of the campaign, but might serve to foreshadow events if you choose to set them up that way:
Option 1: The Anchor
Option 2: A Helpful Devil
Option 3: Divine Interference
Option 3: Mortal Interference
Just to note a few of these focused more on the revival aspect of what you mentioned, but you could certainly re-frame it as gaining some sort of grander boon instead, if that's more what you're looking at. Though frankly at that point you might as well be looking at magical items (which would be very valuable commodities in locked-down Kintargo, to be fair).