Get Punchy: Two new operative exploits to support unarmed combat


Homebrew


2nd level exploit

Hand-to-hand (ex): You learn a special fighting style that allows you to treat your unarmed strike as a weapon with the operative weapon property. This strike does 1d6 + 1d6/5 levels and otherwise functions (but does not stack with) Improved Unarmed Strike. This ability also doesn't stack with any other ability that modifies unarmed strikes. This attack gains specialization as an operative weapon at level 3.

14th level exploit

Hand-to-hand, improved (ex): The damage of your hand-to-hand unarmed strike improves by 2d6 and no longer has the archaic special weapon quality. You must have the hand-to-hand exploit to select this exploit.

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I found it kinda silly that operatives couldn't use trick attack or dex-to-hit with their bare hands. These exploits enable them to do so I'm a way that's balanced against similar options for operatives with relation to cost, damage output, and other class and racial features. Any feedback is appreciated.

Liberty's Edge

I think that is to powerful since operative melee weapons aren't that powerful because of all the abilities they can use. I think what you could do for the first one is basically the monk conversion (pg505) but without the trick attack bonus. Even now it is pretty powerful, but I think the D4s are the way to go.

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