| Mark Hoover 330 |
So all of the construction examples in the rules are for fully formed businesses. The example lays out the construction for each room, then you raise and spend the Capital for each room and when the time is done that room in the business comes online for use.
My question is: can you just construct Rooms/Teams?
In other words, let's say my business is a Woodcutter's Shop but after a level 1 side quest all I can afford to spend is, say 80 GP. Can I just make a Storage and a Pit, since that's all I can afford, and then call that my business? Can I later add onto those Rooms?
Essentially the business, here at level 1, would be a pit for making charcoal from the wood I cut. The storage is a wood shed filled with cut firewood. As I go up in level and disposable income, if I decide to then add a Stall and a Driver, representing a teamster and his horses that can transport bigger loads of goods, is that in a different building or the same building as my other Rooms?
| bhampton |
I was going to answer your other question when I got home as well, does this one cover it?
Yes, you can just construct a simple building and add on to it later. If you went with a storage and pit, you'd just get the bonuses from those two buildings. You can add to it, so if you later build a stall and hire a driver, they would just be added on to your existing building (or you could house them separately if you wanted).
| Mark Hoover 330 |
Yes, I think this covers it. Man, these rules are hard for me to wrap my head around for some reason! Points that have helped me understand:
1. Downtime business is an abstraction of time, effort, resources used/gained, space for rooms and teams, etc
2. Follow the Phases of the actions explicitly for clarity of use
3. Remember that you have to PAY the Earned Costs of Capital gained to represent other business costs not defined in the process
These three points helped me see in my head that a PC might have a larger area of workspace or volume of people helping them, but until Capital is spent these resources do not contribute to the actual ongoing business. This also justifies the rule that Buildings/Organizations are constructed from individual Rooms/Teams.