| Canthin |
I can't find anything about the two abilities not stacking, but at the same time, they both do the same thing basically, so I wouldn't be surprised if they didn't stack.
Choose a manufactured weapon in your hand (not an unarmed strike or natural attack); if the weapon is a double weapon, you must choose one of its ends to receive this benefit. You imbue the chosen weapon with your elemental energy as part of an attack action, charge action, or full-attack action to add extra damage to each of your attacks with that weapon until the beginning of your next turn. Your attacks with the chosen weapon during that action deal 1d6 additional points of damage. At 7th level and every 6 levels thereafter, this bonus damage increases by 1d6 points. Blue flame blasts deal double this additional damage. The additional damage is of the same type as the infused blast’s damage. This additional damage ignores spell resistance and doesn’t apply any modifiers to your kinetic blast’s damage (such as your Constitution modifier).
Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given.
If a 5th+ level Fire Kineticist with Energize Weapon (and Infusion Specialization so the blast costs 0 burn) picked up a Flaming dagger, would that dagger deal +2d6 fire (1d6 from Energized Weapon, and 1d6 from Flaming) or would only one of the abilities work?
| Cevah |
The abilities are separate things so they would both function. It does not do +2d6 damage though, it does +1d6 and +1d6. Against something like Fire Resistance: 5 the difference is quite meaningful.
So the don't 'stack' but they do both take effect.
I don't get why you think the damage is resisted separately. The weapon does 1d4 (weapon) + 1d6 (flaming) + 1d6 (Energized fire). This is all combined into 1d4 (physical) + 2d6 (fire). Thus, the resist 5 applies only once, not twice. [Think of what the Impact enchant does: additional physical damage. DR 5/- would only apply to the total, not separately to the weapon and impact parts.]
/cevah