| Nexo |
Hello everyone,
considering that the spell allows the addition of other spells to the list of permanency and keeping in mind that I speak as a master and not as a player.
I wanted to know your opinion about adding other spell to the permanency list.
I think that the duration of the spells affects a lot that I can allow a spell to be made permanent or not.
Spells whose duration is measured in rounds, in my opinion, are meant to be casted during fights. So allowing these spells to be made permanent means that the caster has standard actions that it should not have during the fights.
Spells whose duration is measured in hours surely the caster has already casted them and then will have them already in combat. In the same way we could say regarding spells whose duration is measured in increments of 10 minutes.
These spells in my opinion would have the possibility of being made permanent without too much trouble.
Now. I pose the problem on spells whose duration is measured in increments of 1 minute. As some spells of this type, which are mainly of the school of transmutation and illusion, or are truly game breaking if made permanent or not already allowed (for example, the invisibility spell that you can make permanent only if casted on objects and not on creatures).
This is the other important difference. The fact that the permanent spell is cast on an object or a creature.
In the case of spells cast on objects I have noticed that there are many already in the list of permanency.
Last consideration is that there are many spells that have a duration measured in 1-round increments that can be made permanent in places or areas. Making me think that there are not too many problems regarding spells of such short duration that are made permanent.
In conclusion, I definitely think I can make any spell permanent that has duration measured in 10 minute increments or higher on creatures, any spell that has duration measured in 1 minute increments or higher on objects and any spell that has duration measured in increments of 1 round or above on the areas.
Finally, I could allow any spell that has duration measured in increments of 1 minute or longer on creatures to be made permanent, with the exception of the illusion and transmutation spells.
However, I would add a maximum limit to the permanent spells on the creatures, maybe equal to the creature's HD.
Clearly I do not assume I'm right regardless, however I think I have made good reasoning and I would like to know your opinion.
| Cevah |
From an old post:
Permanency generally goes as follows:
Minimum Caster Level = Spell Level + 8 [many exceptions]
Cost is 2500 gp per Spell Level
I have a big list of spells not listed in the permanency spell here.
There is no cost factor based on duration, only on level.
What you allow, and in what form, is for you to decide if it is OK. The choices of self, area, object, and others is the main choice that affects usefulness.
What you describe based on duration is the magic item formula rules. These are items that can be taken anywhere, and used when you want. Much more flexible. Additionally, dispelling a magic item meand 1d4 rounds without it. Dispelling the permanency spell means a significant cost and time to get back. That changes the willingness of someone to pay to make a spell permanent.
As to what spells to allow, generally any detect is fine. Buffs are not as good, and at will damage is quite frowned upon. Remember, by the time the PC can afford it, they have a rep. And that rep will include what spells they use upon others. Others may not notice a see invisible, but they will notice an enlarge.
/cevah