| Skarm |
Hi all,
I have understood that characters with Poison Use can craft poisons (and Alchemist and Investigators can craft alchemical items), but I still don't understand *when* they are doing so:
The downtime between adventures is unlimited, so one could theorically craft anything he wanted as long as he could pay for it...
...during the adventure the pacing seems quite fast, so I doubt there is ever time to "sit down" and to some crafting...
...so...how it works?
Counts in fact as a sort of "discounted purchase" with the roll to be supervised by the GM if one cannot reach the results with a "Take 10"?
In fact would mean that for the specific characters, if they can craft it, they get those items at 1/3 of the price?
I was also wondering if, in this case, a "Take 20" would be possible or not...
Thanks,
Skarm
|
Take 20 isn't possible with Craft anyways, so that's out.
Take 10 is allowed as normal. Effectively that does mean Investigators and Alchemists have a "buy 1 get 2 free" sale going on.
If Taking 10 wouldn't get you the results you want, then you'd have to roll in front of a GM and pay for failures.
I'd recommend only Taking 10.
| Skarm |
Take 20 isn't possible with Craft anyways, so that's out.
Take 10 is allowed as normal. Effectively that does mean Investigators and Alchemists have a "buy 1 get 2 free" sale going on.
If Taking 10 wouldn't get you the results you want, then you'd have to roll in front of a GM and pay for failures.
I'd recommend only Taking 10.
Thank you for the explaination...I agree! Better to not risk!! :O
Skarm