Fortitude Save Breakdown by Type (Rise of the Runelords)


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I was wondering if anyone had ever done or has any knowledge about the rough breakdown of what percentage of fortitude saves on average are what type of effect. (Especially in Rise of the Runelords)

Context on the question: I am playing an Android Wizard in a Rise of the Runelords game. Androids have this ability: Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects.

I (understandably) have a rather low fortitude save. I am wondering approximately what percentage of fortitude saves I am going to either get the bonus on or be able to flat out ignore due to immunities. I was thinking of taking Great Fortitude or a Fort Save Familiar, but after thinking about it, the number of Fort saves that I can think of that this ability would not apply to at all are relatively low, but I feel like the ones that do get around it are pretty deadly.

If anyone could give any info they know or any advice on whether I should try to boost my Fort save any beyond a Cloak of Resistance, I would greatly appreciate it.

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