Confused by the Labyrinth - Escape From Old Korvosa


Curse of the Crimson Throne


Hey all,

I am running my party through this AP, and we're dealing with the Emporer tonight. so the labyrinth is not far in the future. I am just really confused about how this should go down.

major spoilers:
How do you avoid the party just seeing the illusion wall and going strait in to save the seneshal and then just peace out? one room and they have the guy they're looking for?

I also don't see any other way in to the torture chambers. so if they don't notice the wall when they enter, how will they find the seneshal? I don't see anything in the labyrinth itself that could get them to their goal. am i missing a connection?

I am considering just having one of the teleport circles go in to that chamber, and have the wall illusion be the easiest way back out once they end up in that room. is there a better way to go about this?

Or are they supposed to wander the labyrinth until they find a few NPCs who then help them find the hidden room? this comes back to what happens if they just find that hidden room from the beginning?


Well, the torture chamber is hidden by illusory walls so they're not going to "see" that it is an illusion. Your players would need to be probing and touching the wall to detect that it is an illusion. Why would they do that?

If they do detect both illusory walls and rescue Neolandis (who is disguised), he will insist that they go into the Vivified labyrinth to rescue Vencarlo. If your players decide not to rescue Vencarlo, then c'est la vie.

If they miss the torture chamber hidden by the illusory walls, then they will enter the Labyrinth, and rescue Vencarlo who will reveal the illusory walls and lead them to the torture chamber to rescue Neolandus. At that point, your players are likely to smack their heads as they realize their goal was right at the beginning all along, and they didn't really need to go into the dungeon at all.

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