Bird Cats, Wookies, and Talking Plants: Deathnought's Additional Races


Homebrew and House Rules


So I got on a role with some no standard fantasy races. Though there are some obvious parallels that happen I wanted to create something entirely new. So I tried to make replacements for all the core races. So I guess this is Deathnought's additional races. There is more lore to most of them then what I have posted here. I included some lore/inspiration in the spoiler tabs so this post isn't thirty miles long. I will continue to work on them and hopefully add some racial feat, alternate racial traits, and racial archetypes. And if you have any suggestions please do, I hope compile this into a campaign setting at some point.

Name: Kursan’Tan
Type (Subtype): Humanoid (Kursan’Tan)
Size/Speed: Medium/30ft
Racial ability: Specialized
+2 Str +2 Con -2 Dex
Language: Xenophobic: Kah’Shyyr
Common
Draconic
Avavian
Sylvan
Racial Abilities:
Climb
Ferocity
Claws
Frenzy
Low Light Vision

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I took a lot of inspiration from Bigfoot and Wookies on these guys. I wanted a race that was strong and hard to bring down. The would live in the woods and were constantly at fighting or enslaved by the rest of the world. They have a good relationship with the Okari as the Kursan’Tan rely on trees for building materials and for shelter. They are warriors with little interest in magic though it does exist. They have a code of honor that forbids the use of claws during combat (like Wookie Madclaws). This sort of Exile would be a great way to get the individuals out on adventures and away from the pretty isolationist nature of the Kursan’Tan.

Name: Eleehan
Type (Subtype): Humanoid (Eleehan)
Size/Size: Medium/30ft
Racial ability: Standard
+2 Dex +2 Cha -2 Int
Language: Standard
Racial Abilities:
Powerful Swimmer
Water Child
Weapon Familiarity (Trident and Net)
Hold Breath
Low Light Vision

:
These are based on merfolk I saw on a Discovery Channel “documentary” and the Woioko from Starfinder. They are humanoids who evolved from dolphin like creatures. They split their time on land and sea as land is safe for the young but are largely adapted to water still. I am planning on having or adding some alternate racial traits to indicate more Deepborn who are adapted almost entirely to water and Marshborn which are more geared toward land. They are a very agreeable race and like conversing with other races. They are still evolving into a land based sentient species so they are a little slow in the thinky bits.

Name: Okari
Type (Subtype): Humanoid (Plant)
Size/Speed: Medium/20ft
Racial ability: Specialized
+2 Int +2 Wis -2 Dex
Language:
Standard
Racial Abilities:
Low Light Vision
Natural Armor +1
Shards of The Past
Light Dependent
Hydrated Vitality

:
I wanted some kind of non fey plant species. They are very conservative and are very plodding kind of like Ents from LotR but smaller. They enjoy scholarship and magic as the priorities within their society. They also have a strong connection to the dead as seeds for these guys are planted on the graves of other sentient species. The seed pulls traits from the body of the deceased and from the parents genetics. They have similar reproductive systems to mammals and when they die a tree will generally grow and house the spirit of the deceased Okari.

Name: Avnavi
Type (Subtype): Humanoid (Avnavi)
Size/Speed: Medium/30ft
Racial ability: Standard
+2 Dex +2 Int -2 Wis
Language: Standard
Racial Abilities:
Desert Runner
Sword Training
Scent
Skill Bonus: Survival

:
I wanted to make some kind of Elf type race that was more violent and hardier and flip the tables more. They live in the desert and have red skin. They also an extra set of canines that is indicative of their largely meat diet. They also like swords. Like a lot. Every Avnavi that stay with in one of their many desert strong holds has to join the military in someway. Once their training is complete they often forge their own swords. They warred over land with the Kursan’Tan long ago and would sometimes kidnap them to keep as slaves for the mines that Avnavian towns are often built around. In a peace treaty some thousand years ago the Avnavi gave up the practice and start using bred for purpose mining beatles. Animosity still exists.

Name: Vorrill
Type (Subtype): Humanoid (Vorrill; Human)
Size/Speed: Medium/30ft
Racial ability: Human
+2 Any Stat
Language:
Standard
Racial Abilities:
Cave Dweller
Integrated
Strong Voice - Once Per Day a Vorrill can use a voice based Sonic. It does 1d6 Sonic Damage and upon failing a Fort Save (10 + Half the character level rounded down + Con mod) those caught in the area of effect will be deafened for 1d4 rounds. Additionally This power can be used to increase the range of the Vorrill’s tremorsense by 30ft.
Tremorsense 30ft
Low Light Vision

:
I liked the idea of grey skinned humans for some reason. And from that I started to think about culture and why they would have grey skin and I thought of Caves. I’m not entirely sure where I got the idea of for strong voice other than that their culture is based primarily around singing. Most if not all Vorrill have near perfect pitch by the time they reach adulthood. But yeah they are grey skinned humans who have black white or red hair. Eye colors are Yellow, Red, And Violet. They stand about two inches taller than average humans.

Name: Kith Mal
Type (Subtype): Humanoid (Kith)
Size/Speed: Small/30ft
Racial ability: Standard
+2 Dex +2 Cha -2
Language: Standard
Racial Abilities:
Cat’s Luck
Envoy
Gliding Wings
Prehensile Tail
Curiosity
Darkvision

:
I wanted a curious and personable race who could easily step into the traveling merchant or comic relief type character. They are similar to Khajiit of the Elder Scrolls world in that they don’t quite get the idea of personal property. Also I was writing down Ideas for races and one was just Cat Bird and thats what the Kith Mal originated out of. They are more like flying squirrels than anything else. These guys and the Gehll are probably the least thought out. Though I do like the idea of them being one of many breeds of kith that exist. They happen to have gained sentience though can reproduce with other breeds but that is frowned up on. Though like actual incest is fine.

Name: Gehll
Type (Subtype): Humanoid (Reptilian)
Size/Speed: Small/30ft
Racial ability: Standard
+2 Con +2 Int -2 Cha
Language: Standard
Racial Abilities:
Sticky Tongue
All Around Vision
Sneaky

:
They are chameleon people. They don’t like to talk to people and would rather hide than fight. I haven’t developed much more than that.

**Disclaimer.** These races equal out to be around 11-12 RP in general. making them slightly stronger than their standard race counter parts. I can provide the points if I need to. This is the mostly a rough draft than anything else and I wanted some community help with this. I also have a friend who will likely illustrate these races for me.

Dark Archive

Quote=Deathnought]They are chameleon people. They don’t like to talk to people and would rather hide than fight. I haven’t developed much more than that.

A possible development angle: Why do they avoid talking? Is it because they feel outclassed by the Vorill from some ancient enmity? Or perhaps they were created by Vecna/Norgorber like god of secrets and have inherited this sly and sneaky aspect from them.

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