| Deathnought |
So I got on a role with some no standard fantasy races. Though there are some obvious parallels that happen I wanted to create something entirely new. So I tried to make replacements for all the core races. So I guess this is Deathnought's additional races. There is more lore to most of them then what I have posted here. I included some lore/inspiration in the spoiler tabs so this post isn't thirty miles long. I will continue to work on them and hopefully add some racial feat, alternate racial traits, and racial archetypes. And if you have any suggestions please do, I hope compile this into a campaign setting at some point.
Name: Kursan’Tan
Type (Subtype): Humanoid (Kursan’Tan)
Size/Speed: Medium/30ft
Racial ability: Specialized
+2 Str +2 Con -2 Dex
Language: Xenophobic: Kah’Shyyr
Common
Draconic
Avavian
Sylvan
Racial Abilities:
Climb
Ferocity
Claws
Frenzy
Low Light Vision
Name: Eleehan
Type (Subtype): Humanoid (Eleehan)
Size/Size: Medium/30ft
Racial ability: Standard
+2 Dex +2 Cha -2 Int
Language: Standard
Racial Abilities:
Powerful Swimmer
Water Child
Weapon Familiarity (Trident and Net)
Hold Breath
Low Light Vision
Name: Okari
Type (Subtype): Humanoid (Plant)
Size/Speed: Medium/20ft
Racial ability: Specialized
+2 Int +2 Wis -2 Dex
Language:
Standard
Racial Abilities:
Low Light Vision
Natural Armor +1
Shards of The Past
Light Dependent
Hydrated Vitality
Name: Avnavi
Type (Subtype): Humanoid (Avnavi)
Size/Speed: Medium/30ft
Racial ability: Standard
+2 Dex +2 Int -2 Wis
Language: Standard
Racial Abilities:
Desert Runner
Sword Training
Scent
Skill Bonus: Survival
Name: Vorrill
Type (Subtype): Humanoid (Vorrill; Human)
Size/Speed: Medium/30ft
Racial ability: Human
+2 Any Stat
Language:
Standard
Racial Abilities:
Cave Dweller
Integrated
Strong Voice - Once Per Day a Vorrill can use a voice based Sonic. It does 1d6 Sonic Damage and upon failing a Fort Save (10 + Half the character level rounded down + Con mod) those caught in the area of effect will be deafened for 1d4 rounds. Additionally This power can be used to increase the range of the Vorrill’s tremorsense by 30ft.
Tremorsense 30ft
Low Light Vision
Name: Kith Mal
Type (Subtype): Humanoid (Kith)
Size/Speed: Small/30ft
Racial ability: Standard
+2 Dex +2 Cha -2
Language: Standard
Racial Abilities:
Cat’s Luck
Envoy
Gliding Wings
Prehensile Tail
Curiosity
Darkvision
Name: Gehll
Type (Subtype): Humanoid (Reptilian)
Size/Speed: Small/30ft
Racial ability: Standard
+2 Con +2 Int -2 Cha
Language: Standard
Racial Abilities:
Sticky Tongue
All Around Vision
Sneaky
**Disclaimer.** These races equal out to be around 11-12 RP in general. making them slightly stronger than their standard race counter parts. I can provide the points if I need to. This is the mostly a rough draft than anything else and I wanted some community help with this. I also have a friend who will likely illustrate these races for me.
Cr500cricket
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Quote=Deathnought]They are chameleon people. They don’t like to talk to people and would rather hide than fight. I haven’t developed much more than that.
A possible development angle: Why do they avoid talking? Is it because they feel outclassed by the Vorill from some ancient enmity? Or perhaps they were created by Vecna/Norgorber like god of secrets and have inherited this sly and sneaky aspect from them.