Hell Reaver [Minor Artifact]


Homebrew and House Rules


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Hell Reaver [Minor Artifact]
Aura strong abjuration CL 20th
Slot none; Price —; Weight 2 lbs.

Description
Hell Reaver is +5 outsiderbane [evil, lawful] holy mithral longsword that continually sheds light equivalent to the light spell. If a creature with either the asura or devil subtypes is struck by the sword with a successful melee attack, that creature must succeed at a DC 22 Fortitude save or become is stunned for 1 round and staggered for 2 rounds thereafter. The asura or devil is staggered for 1 round even on a successful save.

In addition, any creature with the asura or devil subtypes within 30 feet of Hell Reaver attempting to use a calling, summoning, or teleportation effect, or any ability that physically transports a creature to or from another plane (such as blink, etherealness, or plane shift) must succeed at a Will save (DC 22). Failure means the ability does not function, as if the outsider were affected by dimensional anchor. In addition, the creature takes damage equal to 4d8 points of damage. This damage comes from holy power and is not subject to damage reduction, energy immunities, or energy resistances.

Lastly, once per day, a wielder may speak a command word (engraved upon Hellreaver's blade) and any entity with the asura or devil subtypes with 30 ft that is possessing another creature through possession spells or effects must succeed at a Will save (DC 22) or be exorcised and subjected to the dismissal spell (save negates).

Destruction
If a paladin uses Hellreaver to deliver a coup de grace attack to an empyreal lord that possesses both divine and infernal blood coursing threw it's veins, who must offer the paladin its unconditional surrender, the sword shatters and is permanently destroyed.

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