| Diminuendo |
Having trouble with a build. I am working on a Shield Gauntlet Style Gorumite Warpriest who uses Upsetting Shield Style to make every punch a shield bash; free Disarms, Bullrushes and trips with every strike.
The problem is it will be quite some time before this level 5 character completes the feat path to go online. Could anyone suggest an alternate fun build I can do with this character?
Currently using World is Square rules, which lets me choose weapon groups for Weapon Focus and similar feats, and gives me Power Attack, Deadly Aim and Combat Expertise for free.
I don't mind changing the class of this character, Warpriest was chosen to add both damage and AC to the character by raising the enchantment bonus of the gauntlets.
Any suggestions would be greatly appreciated, I have kinda hit a wall lately.
Human (Taldan) warpriest (molthuni arsenal chaplain) of Gorum 5 (Pathfinder RPG Advanced Class Guide 60, Weapon Master's Handbook 6)
CN Medium humanoid (human)
Init +2; Senses Perception +6
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Defense
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AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 43 (5d8+15)
Fort +6, Ref +3, Will +5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 spiked gauntlet +8 (1d6+6) or
. . +1 spiked gauntlet +8 (1d6+4)
Special Attacks blessings 5/day (War: war mind), fervor 3/day (2d6), sacred weapon (1d8, +1, 5 rounds/day), weapon training (sacred weapons)
Warpriest (Molthuni Arsenal Chaplain) Spells Prepared (CL 5th; concentration +6)
. . 2nd—bull's strength, ironskin
. . 1st—ant haul[APG] (DC 12), bless, gorum's armor[ISWG], infernal healing[ISWG], protection from evil
. . 0 (at will)—detect magic, light, mending, purify food and drink (DC 11)
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Statistics
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Str 18, Dex 15, Con 14, Int 12, Wis 13, Cha 7
Base Atk +3; CMB +7; CMD 19
Feats Combat Expertise, Deadly Aim, Improved Shield Bash, Power Attack, Shield Gauntlet Style, Shielded Gauntlet Attack, Shielded Gauntlet Master, Two-weapon Fighting, Weapon Focus
Skills Acrobatics -1 (-5 to jump), Climb +8, Craft (sculpture) +3, Heal +5, Intimidate +3, Knowledge (Pit Fighter) +2, Knowledge (religion) +5, Perception +6, Sense Motive +9, Spellcraft +5, Survival +5, Swim +5
Languages Common
SQ finesse weapon attack attribute, rules changes
Other Gear +1 agile breastplate[APG], +1 spiked gauntlet, +1 spiked gauntlet, 4,340 gp
| Diminuendo |
Tried an alternate build;
By taking two levels of Rondelero Duelist I am able shield bash with a buckler(Shield Gauntlet) and skip the Upsetting Shield Style and Weapon Style Mastery feats for the "every punch is a Shield Bash" build. I aslo gain two feats, and access to heavy armor, which I feel suits a Gorumite.
I added Spiked Destroyer because the concept of this character is Human Wrecking ball. and from level 6 I can start adding shield slam, shield snag, and more shield biased moves to the repertoire.
The Warpriest levels are nice, and allow swift action healing and buffing, and eventually Weapon training. I worry that the delay to spell level will hurt this character - maybe I should switch to Cleric and go for a Holy Vindicator build.
I'm just finding myself... underwhelmed by this build. I mean, it's strong enough, but I find myself missing crunchy battle options.
Again, any input is welcome.
Unnamed Hero #2
Human (Taldan) fighter (rondelero duelist) 2/warpriest (molthuni arsenal chaplain) of Gorum 3 (Pathfinder Player Companion: Inner Sea Primer, Pathfinder RPG Advanced Class Guide 60, Weapon Master's Handbook 6)
CN Medium humanoid (human)
Init +2; Senses Perception +6
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Defense
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AC 21, touch 12, flat-footed 19 (+8 armor, +2 Dex, +1 shield)
hp 44 (5 HD; 3d8+2d10+13)
Fort +8, Ref +3, Will +4
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Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee armor spikes +9 (1d6+6) or
. . spiked gauntlet +7 (1d6+6) or
. . spiked gauntlet +7 (1d6+4)
Special Attacks blessings 4/day (War: war mind), fervor 2/day (1d6), sacred weapon (1d6, +0, 0)
Warpriest (Molthuni Arsenal Chaplain) Spells Prepared (CL 3rd; concentration +4)
. . 1st—ant haul[APG] (DC 12), bless, gorum's armor[ISWG], infernal healing[ISWG]
. . 0 (at will)—detect magic, light, mending, purify food and drink (DC 11)
--------------------
Statistics
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Str 18, Dex 15, Con 14, Int 12, Wis 13, Cha 7
Base Atk +4; CMB +8; CMD 20
Feats Combat Expertise, Deadly Aim, Improved Shield Bash, Power Attack, Shield Gauntlet Style, Shielded Gauntlet Attack, Shielded Gauntlet Master, Spiked Destroyer, Two-weapon Fighting, Weapon Focus, Weapon Specialization
Skills Acrobatics -4 (-8 to jump), Climb +2, Craft (sculpture) +3, Heal +5, Intimidate +3, Knowledge (religion) +5, Perception +6, Profession (Pit Fighter) +5, Sense Motive +9, Spellcraft +5, Survival +5, Swim +2
Languages Common, Infernal
SQ buckler bash, finesse weapon attack attribute, rules changes
Other Gear armor spikes o-yoroi[UC], spiked gauntlet, spiked gauntlet, 8,740 gp
| Diminuendo |
Still working on this. I've identified the key benefit of Shield Gauntlet Style is an early access Shield Mastery. Shield Gauntlet most suits builds that has abilities which increase weapon enhancement bonus' such as the Fighters Advanced Weapon Training (Warrior Spirit), or the Magus' Arcana.
The optimum build would have 4 things;
-Brawlers Flurry or equivalent (save money enhancing a second Gauntlet)
-The ability to raise weapon enhancement bonus'
-the ability to Buckler Bash through Class Features (otherwise the feat cost is 2-3 feats)
-Full BAB or close to Full BAB
While I'd prefer this character to be a WarPriest I'm looking into other options. Here are some Pros and Cons;
Vigilante
Shield of fury (Imp. Shield Bash, Two-Weapon Fighting)
Fist of the Avenger (Imp. Unarmed Strike, ½ level damage with gauntlet[max5])
Signature Weapon (Weapon Focus, Weapon Specialisation[level8])
Can’t Buckler Bash without Martial Focus feat.
Can’t Enhance Weapons.
Brawler (Fighter)
Close Combatant (+1 to hit, +3 to damage [level3]), (+1 to hit, +1 to damage [level7 + every 4th level])
Can’t Buckler Bash without Martial Focus feat.
Thunderstriker
Free Buckler Bash [level 7]
Weapon Training [Warrior Spirit]
Stacks with Siegebreaker [costs 3 feats]
Arsenal Chaplain
Weapon Training [Warrior Spirit]
Warrior Spirit and Sacred Weapon enhancement bonus’ stack.
At level 6, 12, and 18 has same feat amount as Fighter
Swift action Spells
¾ BAB
Rondelero Swashbuckler 2 / Weapon Master 3
Free Buckler Bash
Weapon Training [Warrior Spirit]
Parry and Riposte
Dodging Panache
Feel free to add input everyone.