Level 10 griffon rider cohort ?


Advice


Hello everyone ! In our game, we recently acquired a griffon egg. I'm a wizard and the other player is an inquisitor, so not really oriented towards fighting with a griffon , but since we're only two players we were planning to take the leadership feat to get a cohort. I know the griffon will be ready to be ridden in a long time, and anyway we're not at that level yet, but I'm preparing the build nonetheless !
What I had in mind was, like the title says, a hunter, because it's a combat oriented class with access to an animal companion, and he would take the monstrous mount feat to take the griffon as his animal companion. I know in theory he can't, like the druid, but i have the all clear from my GM.
The two other classes I was thinking was a cavalier, because, after all, it's kind of the point of the class, but the cavalier is kind of a one trick pony, whereas the hunter is more versatile (I think, I haven't played one to be honest), and paladin, because of the divine bond.
If there are other classes better suited for what I want, or maybe some archetypes, feel free to let me know !
Since it will be a long time until the griffon can be ridden, I'm asking for suggestions for a level 10 build. Maybe it will be possible before, maybe later, but I think that's a good base. So, what classes, races, feats, etc, can you suggest me ? I know that of course monstrous mount and monstrous mount mastery are mandatory, but for the rest, I don't really know...
Thanks a lot !


Actually monstrous mount and monstrous mount mastery are only necessary if you want to hook the animal companion abilities and progression onto the griffon. If you are ok with it just having 'regular griffon stats' then all you need is handle animal skill or diplomacy.

Depending on what you want from the griffon and cohort this may be just fine. An archer character where the mount is just to keep them up in the air and away from trouble will probably be ok with a 5HD mount well into the mid teens.

That opens up quite a few options, possibly even having the griffon just be the mount for your wizard character.


Dave Justus wrote:

Actually monstrous mount and monstrous mount mastery are only necessary if you want to hook the animal companion abilities and progression onto the griffon. If you are ok with it just having 'regular griffon stats' then all you need is handle animal skill or diplomacy.

Depending on what you want from the griffon and cohort this may be just fine. An archer character where the mount is just to keep them up in the air and away from trouble will probably be ok with a 5HD mount well into the mid teens.

That opens up quite a few options, possibly even having the griffon just be the mount for your wizard character.

I worry that the griffon would be too vulnerable at some point though. I mean, imagine we're lvl 12 or something, the moment we fight some CR13-14 flying creature, the griffon would just look like a tasty snack and be OS.

I agree that having the griffon as a mount for the wizard, to stay in the air and throw spells around, would be a good idea, if I had the griffon now ; at this point we're well on our way to lvl 5 and the griffon is an unhatched egg. By the time it is fully mature, I will either have overland flight, or be close to it, so it won't be really useful.


That is true to an extent. But also remember at level 12 your cohort will be level 10, his animal companion will by 9HD. Considerably more than a regular 5 HD griffon, but if it is also expected to be in the thick of things, rather than a mount designed to keep you at a distance it will probably be less survivable. It depends on your GM to an extent of course, but usually when I run games intelligent foes will concentrate on taking down bigger threats rather than smaller ones and so I'd generally be having the big bad try to take your character down, not your mount since succeeding on that will be an inconvenience, but hardly critical to your success at combat. And of course as a wizard you do have some options to increase it's ability to survive.

Overland flight is pretty good, but it also means you are spending 5th level spell for a lower flight speed and less options, a mounted wizard can move and cast a full round spell for example.

I tend to think that two feats is way too expensive for what you get, and I think their are a lot better options, especially when looking at lower cohort levels anyway.


You may be right... And I admit that being able to circle in the air on a griffon, throwing spells all over the place, is very appealing to me :D

It probably needs another topic, but if I don't take a cohort designed to be a griffon rider, do you have any suggestions for a good cohort for a wizard ? I don't really know what would be the best for the group (where the other character, as I said, is an inquisitor)


Depends a lot on what the two of you want to do. Most inquisitors I have seen go for a striker role, and wizards are great battlefield controllers. Given that, ideally you would want a good support character and a striker.

Personally, I like bards or evangelist clerics best for support. For you guys, the inquisitor can deal with a lot of the condition removal if necessary (particularly if you buy scrolls) and do out of combat healing so the difference is really preference. I'd probably lean toward a bard, maybe a small race with the duettist archetype and a flying mauler familiar so their would be a couple of airborne people. First round haste and inspire courage (once cohort level 8) is pretty impressive first round support. After that, other than some emergency actions I'd just have him mostly shoot some arrows.

For a striker (since it sounds like you both getting cohorts) I'd be looking at pretty much any full bab. The 3/4 babs can do the job too, and I prefer them when playing, but they are typically a lot more complex to run, and for a cohort I'd prefer something simpler. Since you were mentioning it before, Paladin would be a pretty strong choice, giving you a little more emergency healing (and healing that is already in the front line) and would thematically fit well with an inquisitor character.


Thanks a lot! I've never played a bard, I think it could be fun

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