Mithral Colossus Conversion


Homebrew and House Rules


I have built a Mithral Colossus based on the Iron Golem and its Colossus counterpart. It came out much more powerful than I was expecting and wanted to get some feedback on tuning this thing. It feels like its DPR is very high, but it still has the possibility of being turn 1 killed by the party. Are there ways around this game of rocket tag other than concealment bonuses or overstated hp?

Spoiler:
Mithral Colossus

N Colossal construct (colossus, Mythic)
Init +10; Senses darkvision 60ft, Low-light vision; Perception +21
Aura: Antimagic Aura (30 ft)

Defense

AC 45, Touch 11, Flat-footed 35 (+7 Dex, +2 Dodge, +34 natural, -8 Size)
HP 385 (30d10+220)
Fort +10 Ref +17 Will +10
DR 15/Epic, evasion; Immune construct traits, magic

Offense

Speed: 60ft
Melee: 2 slams +43 (8d6+21)(B) or stomp +43 (8d6+31 plus pinning stomp)(B)
Power Attack: 2 slams +35 (8d6+45)(B) or stomp +35 (8d6+67)(B)
Ranged: Ballista, Gate Breaker +37 (6d8)(B)
Watchtower Form: +37/+32/+27/+22 (6d8)(B)
Space: 30ft; Reach 30ft
Special Attacks: Mythic Power (9/day, Surge+1d10), Mythic quickening, pinning stomp, Fluid Form, Quickness
Spell-Like Abilities (CL 19th; concentration +22)

3/day- Invisibility, Greater

1/day- Polar Ray +37 to hit vs touch

Statistics

Str 52, Dex 24, Con --, Int 13, Wis 12, Cha 16
Base Atk +30; CMB +59; CMD 75
8 Feats: Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack, Toughness, Power Attack, Run
7 MFeats: Mythic Combat Expertise, Mythic Dodge, Mythic Mobility, Mythic Spring Attack, Mythic Whirlwind Attack, Mythic Toughness, Mythic Power Attack

Special Abilites

Selective Antimagic Aura (Su)
The spell Haste is unaffected by this field.

Fluid Form (Ex)
A mithral colossus’s body can take on a form like liquid silver as a free action.
While in this form, the mithral golem’s reach increases by 10 feet and its DR becomes
15/bludgeoning and epic. A mithral colossus in this form can also move through any
crack or hole in a wall or door, no matter how small, without impeding its movement.
A mithral golem can maintain this form for up to 15 rounds per day, but these rounds do
not need to be consecutive. Reverting to its normal form is a free action.

Quickness (Ex)
A mithral colossus is incredibly quick. It can take an extra move action during its turn each
round. This means it can move up to its speed and still make a full attack.

Siege Tower (Ex)
An mithral colossus’s ballista does not provoke attacks of opportunity, and it reloads itself at the start of the colossus’s turn.

Alternate Form (Ex)
As a full-round action the mithral colossus can transform into a watchtower 100 ft tall,
becoming completely immobile and unable to make melee attacks.
While in this form the mithral colossus gains DR 30/Epic, Fast Healing 20 and
the mithral colossus's Antimagic Aura radius increases to 1 mile.
While the mithral colossus is in watchtower form it is able to reload its ballista as
a free action and is unable to use its Fluid Form ability. The mithral colossus can
end this form as a move action.


Also I'd like some help determining an appropriate CR and creation cost if anyone has a grasp on how to attempt that.


The spells Haste, Invisibility, Invisibility Greater, and spells with the Cold subtype are unaffected by this field.

Selective Antimagic field updated to allow spellike abilities to actually function.

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