Oradin build


Advice


As title says I plan on playing a Paladin oracle multiclass I've already made my character but was wanting to run my plan by some guys that know what their doing
So my plan is lvl 1 and 2 Paladin being a half elf for favored classes and for feats my dm gave me an extra so Fey founding and endurance lveles 3 thru 6 are life oracle with the legality curse taking lifeline as revelation and feats at 3 toughness and at 5 die hard then from there on I'll be taking Paladin levels (this is a mythic campaign and we will become mythic around this level) so as for feats for the mythic I plan to take mythic toughness and at level 7 I'm unsure at the moment any help would be awesome thanks in advance


Info I forgot to include Hodpitaler archtype for Paladin and Spirit guide (life and lifeline) oracle diety is Iomedae


So first off, editing is your friend. That first post is one long sentence, and that makes it quite hard to read.

Just gonna do this:

L1 (P1): Fey Foundling, Endurance
L2 (P2):
L3 (O1): Toughness
L4 (O2):
L5 (O3): Die Hard
L6 (O4):
L7 (P3): Mythic Toughness
(taking Paladin levels from now on)

So my first thought is that you have no offensive options. No Power Attack or anything to help you contribute to murdering the enemy.

My second thought is that you might want some more paladin levels a bit earlier. At level 6 you'll heal 1d6+2hp (4-8hp) from lay on hands, but potentially -20hp from life-link. If you have BRACERS OF THE MERCIFUL KNIGHT this becomes 3d6+6hp (9-24hp) which helps a lot, but you're spending a huge amount of your wealth on just surviving your own life-link.
I would probably do something like this: "P P O O P P O O P P P ..." This would help your LoH stay relevant, and gets you to level 4 paladin earlier. Since you've gone Hospitaler, level 4 gets you access to Channel Energy (and with MEDITATION CRYSTALS these become extra LoH uses), and also gets you your first Paladin spell.

My third thought is that Endurance and Diehard are probably a waste of time. Sure you need to be tough, but that's what Heavy Armour, d10hp and LoH are for. Also if you take a couple of Paladin levels earlier like I said you get access to HERO'S DEFIANCE (which is basically die-hard in spell form, saving you 2 feats). If you really want Mythic Toughness you could still go for that, but I think you're better off using feats to prevent yourself from falling below 0hp than optimising yourself below 0hp (unless that's the purpose of the character).

So my thoughts: Take a couple of Paladin levels earlier. Drop Endurance & Die Hard (and maybe wait and see if you NEED Mythic Toughness). With your new feats you want something offensive - Power Attack at the very least.


Sorry for the format was a little rushed typing I'm part of a 6 man party (6 total) so not too worried about contributing in combat our stats were buffed by gm (I've got 2 18s cha and con and a 15 str) i do see what your saying abpit die hard ive always liked the feat but feel its 2 feat requirement is steep I had also planned on getting those bracers asap also the inheiritors light I believe


I think i will drop die hard and move toughness up to level 1 with power attack or extra loh at lvl 3
Lvl 1 toughness and fey founding
Lvl 3 either power attack or extra LOH
Lvl 5 the other from level 3

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