| HWalsh |
Now, this is in Homebrew and will contain spoilers.
This thread is about making SFS Scenarios more inclusive for home games. While I'd love to be able to do this for SFS, I'd rather focus on something we can do something about.
Scenario 01-04 will put a melee character to sleep. I recently ran it as a player in SFS and I literally lost my attention because it had been so long since I could do anything that I straight zoned out.
Obviously I don't mean combat, though the combats were a joke, but there are other things.
1. Athletics checks:
You're on a damaged ship. Make some required Athletics rolls. There are like 80 billion Engineering rolls, you can have a gap or two, or a pile of rubble that needs to be moved.
2. Vesk Games:
After the Vesk ship encounter have the two crews meet. Toss some friendly person combat and feats of strength and Athleticism in there for prizes and honor.
If you're running this in a home game, these will keep your melee Solarians and Soldiers in the game as active participants rather than very bored observers.
Ascalaphus
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I played 1-4 with my melee soldier. Had a great time. Of course, my soldier was the best engineer in the group (better than the technomancer and operative).
The thing is, you should just NOT make low-skill characters in SFS. It's easy to fall into the trap of "strength race with int penalty + soldier with not that many skill points" - it is a trap.
You should always build characters to be fun in the campaign they're going to be played in, and SFS is likely to have a significant chunk of skills in it.
For a class that got dealt a bad hand for the skills game like the soldier, it's important to take a look at what you could be good at and leverage it as much as you can. I went for Engineering because you can almost always use a second engineer during space combat, and it's a class skill for soldiers.
| pithica42 |
If you go soldier with Int 12 (or Int 10 + Human), you can be chewbacca. If you have the choice, you should always be chewbacca.
Athletics, Engineering, Intimidate, Piloting, Survival
It's not ideal, but it gives you access to as many as 4 Starship Combat roles and some stuff to do in and out of combat. Acrobatics is probably better than Athletics if you're a ranged soldier or you plan on buying a jet pack, but that's just a guess.