Enchantment spells and interrogations


Advice


One of my PC's in our RotR campaign is playing a changeling enchantress/enchanting courtesan who is very potent at casting enchantment spells. The encounter ending threat is isn't a big deal since my group likes circumventing encounters without combat. My question is when she has a creature charmed/dominated how much information can she pull out of them? I know charmed just makes them friendly, but does a dominated target retain enough of itself to share information it normally knows?

We're about to start Sins of the Saviors and her save DC's are nearing 30. So I'm just trying to figure out how much to share with her once she's enslaved all of Runeforge.


Pathfinder Adventure Path Subscriber

I don't think a dominated target loses their memory, so they could conceivably answer questions, but keep in mind they might get a second save if answering that question would go against their beliefs (e.g., asking a priest of Milani where the escaped slaves are, or asking someone to reveal a secret they had promised their best friend they wouldn't tell anyone).

Depending on the target and the question, charm might or might not help. It just makes them friendly to you; it isn't mind control. If a friend was like "hey buddy, can I have your bank password?" you probably wouldn't tell them. But they'd probably be more inclined to answer questions that weren't obviously harmful to them.

Sins of the Saviors spoiler-ish:

Spoiler:
My game is about to finish Runeforge--I'm playing this one, not GMing--and I could definitely see a canny caster exploiting the fact that most of the wings don't like each other. We've managed to get some info about the other wings out of some of the inhabitants without any magical compulsion at all, so that strategy would probably work pretty well in Runeforge.

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