Telekinetic Master - Gestalt, advice on second class


Advice


I've got a character I'm working out right now who is a gestalt of a Telekinetic Kinetisit who is suppose to gestalt with a second class for one of my games.

The Problem I'm running into is figuring out the best class for fun, flavor, and mechanics. The game is set in a scifi setting, with a lot of homebrew items.

So far

My stats are

13 str
12 dex
18 con
20 int
12 wis
11 cha

The race I'm using gives a -2 to dex, +2 to con and +2 to int.

Ideas I've had so far.

Leyline Guardian Witch - Get spontaneous arcane casting all the way to level 9 spells. Pretend some spells are my super awesome tk abilities.

Mind Blade magus - Be able to create blades with my mind, spontatous casting of psychic spells.

Loreward Martial Master Fighter - Eventually be able to use the TK maneuvers to really hound some people, as well as pretty easily adapt to the situation.

Rogue? - Massive skill points. Could use my TK powers to sneak attack enemies.

Emperialist Investigator - Get the ability to make a good portion of my skills int based. Get mutagen. pseudo sneak attack.

Occultist - get implments and some schools of magic. Be able to enhance myself and more


Divination and Transmutation Occultist using Sudden Insight for boost to hit with the Kinetic Blast, and boosted Con for better damage.

However, you're going to find that with such a low dex, you're going to have a lot of trouble getting your blasts to connect. If you can get your Dex higher, you absolutely should.


If you want to make good use of his blasts, you'll need hands free and you'll need a higher DEX than that. Or forget dex and go with STR and use kinetic blade.

If you're not worried about the blasts and just want the utility then go for whatever you want.


I decided to go Psychic. It was the best IMO for furthering the whole super TK powers.

Luckily my race has a set of 3rd party feats that make it so I can use Int in place of str. And will probably be using kinetic blade a lot.

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