New Armor Ability


Homebrew and House Rules


The Wild special ability for armor allows the armor bonus and enhancement bonus to be retained by the wearer while they are in wild shape. It is the equivalent of a +3 bonus.

I'm looking at making a new ability that functions similarly, but allows the armor & enhancement bonuses to be retained while the wearer is under the effect of any polymorph effect. Rather than melding into the wearer's new form, the armor itself would change to be appropriate to the new form (becoming giant sized armor under Giant Shape, or an exotic type of barding under Beast Shape, for example).

This should be more powerful than Wild due to the wider range of uses. So, should it be +4 or +5 equivalent?

Opinions welcome.


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I think it should be a +5 Enchantment.

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