Some questions about Construct Rider alchemist.


Rules Questions

Silver Crusade

I'm trying to play an Alchemist with the Construct Rider archetype.

I just want to know a few things.

1º - Is there any way to heal my Construct Mount without being lvl 10 and getting Spell Knowledge to have acess to Make Whole?

2º - Can I use the Modifying Construct rules to add basic modifications to my mount(More armor, new weapons, more hit dices, more stats)? http://www.d20pfsrd.com/magic/building-and-modifying-constructs/

3º - The archetype says I can use Extracts instead of spells to meet spell prerequisites for crafting constructs, but Alchemist does not get any of the spells needed to craft constructs. It works like the Material Mastery or this is an huge waste of an ability?

Silver Crusade

I looked on the forum and it seems that healing the construct is a complicated thing, but no one answered the questions 2 or 3 on other topics. Anyone?


1. There are a few other ways to repair your constructs, including the rapid repair spell and just using the craft construct feat (although you must also expend gold that way). There is also a particular modification that lets you add organic pieces to your construct (maybe only hommunculi?) that will let you heal them with magical healing, although it is not their full hp and this method lets them be hit by crits.

2. This is up to your GM

3. I suggest you take the Material Mastery feat, it reduces the penalty for not meeting a requirement to -2 instead of -5.

Alternatively you could get a party member to help you with the crafting:

Creating Magic Items wrote:

Requirements: Certain requirements must be met in order for a character to create a magic item. These include feats, spells, and miscellaneous requirements such as level, alignment, and race or kind. The prerequisites for creation of an item are given immediately following the item’s caster level.

A spell prerequisite may be provided by a character who has prepared the spell (or who knows the spell, in the case of a sorcerer or bard), or through the use of a spell completion or spell trigger magic item or a spell-like ability that produces the desired spell effect. For each day that passes in the creation process, the creator must expend one spell completion item or one charge from a spell trigger item if either of those objects is used to supply a prerequisite.

It is possible for more than one character to cooperate in the creation of an item, with each participant providing one or more of the prerequisites. In some cases, cooperation may even be necessary.

If someone else in the party is feeling particularly generous there is even a Cooperative Crafting feat that will give you a +2 for crafting rolls and double the GP progress you make in a day when you are both working together, although that feat also requires them to have the same crafting feat that you are using to create the item. 2 feats is an enormous cost to help someone else craft, i don't recommend that one.

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