Yakman
|
You should probably get to know that stuff on the boat ride over.
a) the PCs likely know many of these people from Andoran
b) the PCs certainly get to know all them on the several weeks cruise over to the island
c) ain't no secrets on a little boat like that, or in a tiny community like they end up in
| Midnight Anarch |
You should probably get to know that stuff on the boat ride over.
I'll grant that PCs have time to acquaint themselves with the colonists and crew, but would that result in knowing their alignments? To reverse that, do the NPCs know the PCs' alignments too? Hardly seems expected.
That said, after having read through the first chapter I'm betting it was an oversight. Editing on the guide and CH1 aren't up to Paizo's usual quality. The adventure itself is fantastic, but the editing/writing is flat terrible in parts. I'm hoping later chapters improve in that respect.
Yakman
|
Yakman wrote:You should probably get to know that stuff on the boat ride over.I'll grant that PCs have time to acquaint themselves with the colonists and crew, but would that result in knowing their alignments? To reverse that, do the NPCs know the PCs' alignments too? Hardly seems expected.
That said, after having read through the first chapter I'm betting it was an oversight. Editing on the guide and CH1 aren't up to Paizo's usual quality. The adventure itself is fantastic, but the editing/writing is flat terrible in parts. I'm hoping later chapters improve in that respect.
sure. if you view alignment - as i do - as a general understanding of behavior and attitude.
this guy's a straight shooter. she's in it for herself. he's kind of a free spirit. she's looking out for her family.
in the weeks on the boat, you'll know that kinda of stuff. and remember - there's no hidden vampire or chaos cultist on the ship. it's just a bunch of generally good people who are trying to going on a pretty dangerous/exciting voyage.
| Midnight Anarch |
... there's no hidden vampire or chaos cultist on the ship.
Hey now, what kind of two-bit adventure is this?!
sure. if you view alignment - as i do - as a general understanding of behavior and attitude.
I take it as more of an actual, metaphysical reality, not something directly discernible without magical or supernatural aid.
The average Joe is just going to ponder, "Jeez, Captain Markosi sure is a stickler for his schedule!" or "Wow, First Mate Naerath didn't have to take extra time to help me get that cargo on board. That was nice!"
Even after six weeks of that, he's not going to be thinking about it in terms of alignment unless he has a background suggesting he might, such as a cleric inclined to contemplate the souls and nature of others.
Beyond any of that musing, it's not often the type of meta-information we see forwarded on to players without some reasonable prompting. Nor does Paizo tend to shoe-horn DMs into assumptions about NPCs so explicitly. Maybe the DM wants one of them to be a chaos cultist after all.
Not that I would ever do such a thing. No, never!
| EJDean |
Editing on the guide and CH1 aren't up to Paizo's usual quality. The adventure itself is fantastic, but the editing/writing is flat terrible in parts. I'm hoping later chapters improve in that respect.
Do you have any examples of parts that you think are poorly edited? I quickly read through it, and I didn't notice anything out of the ordinary.
Yakman
|
Yakman wrote:... there's no hidden vampire or chaos cultist on the ship.Hey now, what kind of two-bit adventure is this?!
... Maybe the DM wants one of them to be a chaos cultist after all.
SWERVE!!! THEY ARE ALL CHAOS CULTISTS!!!!