Ultimate fey killer


Advice


Given my propensity for character thought experiments and tinfoil hat attitude towards the First World, it was only a matter of time. Unfortunately, I'm away from my bestiaries to make a representative sample of the creature type's abilities and potential non-fey allies, so I'm mostly going from memory. Let me know if there's something I'm mising.

common abilities:

  • "nature", disruption, and enchantment SLAs
  • significant movement (flight, high land speed)
  • High Special defence (save boosters, augments to touch AC, SR)
  • DR/cold iron

probable allies:
  • animals (Melee-only brutes)
  • controlled humanoids
  • plant creatures

the links with magical beasts, abberations, and vermin are fewer (despite all three being Naturally occurring)

Normally, when you need to take down a specific creature type, you use a Ranger. However, the poor Will save and no augments to it concern me. Offensive spellcasters are less likely to dominate here than anywhere else, but potential lower damage from the fey and the ability to counter-summon the support and necromany's unique aid in a military invasion of the First World (preventing respawns) may keep them on top.

In any case, I'm likely going to want to go ranged to avoid being kited. If leaning martial, is Clustered shots necessary when I'm only expecting one type of DR, bypassable with only incremental cost (because I'm not enchanting the ammo, it doesn't take the CI cost increase)?

Would be real nice if there were Paladin specializations for this...


I'd probably go with a Defender of the True World druid. Incredibly thematic, and it actually gets a bunch of useful abilities to back it up. Not only do you have a good Will save, at 9th level you just become flat-out immune to mind-affecting abilities of fey. You can more easily overcome their SR with your spells and their DR with your natural attacks, while your animal companion and summons overwhelm them with numbers. And their version of a thousand faces is marvelous for both infiltration and combat.

As a runner up, I'd probably go with the Feykiller hunter. Similar theme and class style, but without some of the druid's nicer perks.

If you're still interested in going paladin, you might take a look at the Iomedaen Enforcer - they're great against chaotic fey, which is something like 60% of them. Nothing special against the others, but they've still got great saves and a solid chassis for ranged combat.


On one level, I was aware of that Druid archetype. On the other hand, I rarely consider Druid viable because every time I try to build one, about 90% of my choices go towards circumventing the restriction on metal armour. Both the Hunter and Paladin archetypes look good.

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