| carlosmuerto |
HAPPY NEW YEAR!!!
1) shadowcraft weapon. don't specify that it need reload manually, but say:
... Ranged shadowcraft weapons that use ammunition create their own projectiles out of shadow, but they can be loaded with and fire other types of ammunition, as well.
I understand that it's can be loaded with normal bullets and too shadow bullets. but shadow bullets are automatically loaded like Shadowshooting enhancement? (that has the same "rulings")
2) when a character success in saving throw against Shadowcraft Weapon how works with extra damage like:
- flaming enchantment
- sneak attack
- vital strike
- Dead Shot(ex)
- etc...
3) can a character shoot a musket or any Two-Handed Firearms (of his size) whit one hand like Heavy / Light Crossbow (of his size)?
4) can the Gunsmithing Feat (or alternatively Quick Clear deed) repair the broken condition in shadowcraft weapon with a shape of firearm gained by misfire?
thanks.
| Kristal Moonhand |
| 1 person marked this as a favorite. |
1.) I'm fairly certain yes.
2.) I'm not sure, I will leave this to others.
3.) Yes, you can shoot a two handed firearm sized for you in one hand with a -4 penalty. It's in the firearm rules.
4.) Yes, since it would count as that kind of weapon for proficiency and such, you should be able to Quick Clear it.
| Cevah |
Correct shadowshooting link.
1) Yes
2) On a successful save, all of the weapon’s attacks against that creature do minimum damage until the wielder’s next turn, ...
Roll damage normally, treating all die rolls as the minimum (i.e. a one).
If they get 1d6+1d6(Flame)+3d6(Sneak)+3(strength), then their minimum is 1+1+3+3=8.
3) Not per that rule. It is specific to crossbows. However, I don't know if firearms have a similar rule.
4) Yes. So can using a standard action to re-imagine the weapon as a non-broken one.
/cevah