shadowcraft firearm, need be reload? and another questions about firearms.


Rules Questions


HAPPY NEW YEAR!!!

1) shadowcraft weapon. don't specify that it need reload manually, but say:

shadowcraft weapon wrote:
... Ranged shadowcraft weapons that use ammunition create their own projectiles out of shadow, but they can be loaded with and fire other types of ammunition, as well.

I understand that it's can be loaded with normal bullets and too shadow bullets. but shadow bullets are automatically loaded like Shadowshooting enhancement? (that has the same "rulings")

2) when a character success in saving throw against Shadowcraft Weapon how works with extra damage like:


  • flaming enchantment
  • sneak attack
  • vital strike
  • Dead Shot(ex)
  • etc...

3) can a character shoot a musket or any Two-Handed Firearms (of his size) whit one hand like Heavy / Light Crossbow (of his size)?

4) can the Gunsmithing Feat (or alternatively Quick Clear deed) repair the broken condition in shadowcraft weapon with a shape of firearm gained by misfire?

thanks.


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1.) I'm fairly certain yes.

2.) I'm not sure, I will leave this to others.

3.) Yes, you can shoot a two handed firearm sized for you in one hand with a -4 penalty. It's in the firearm rules.

4.) Yes, since it would count as that kind of weapon for proficiency and such, you should be able to Quick Clear it.


Correct shadowshooting link.
1) Yes
2) On a successful save, all of the weapon’s attacks against that creature do minimum damage until the wielder’s next turn, ...
Roll damage normally, treating all die rolls as the minimum (i.e. a one).
If they get 1d6+1d6(Flame)+3d6(Sneak)+3(strength), then their minimum is 1+1+3+3=8.
3) Not per that rule. It is specific to crossbows. However, I don't know if firearms have a similar rule.
4) Yes. So can using a standard action to re-imagine the weapon as a non-broken one.

/cevah

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