| Tiny Coffee Golem |
Hi Everyone,
I'm playing a level 15 Conjurer (teleportation) in my RL game. I need to pick two feats for level 15. One wizard bonus and one regular feat. I'd like opinions on feats I should take and perhaps any other thoughts. Right now we're in Reign of Winter (no spoilers please) inside demiplanes that limit access to the outside. Planeshifting, summoning creatures, etc. is not immediately available. As a matter of fact we've been sitting on a bunch of loot that we cant sell for a long while. Theoretically we'll be able to do something with this, but it's limited.
My build:
Male elf conjurer (teleportation[APG]) 15 (Pathfinder RPG Advanced Player's Guide 147)
N Medium humanoid (elf)
Init +7; Senses darkvision 60 ft.; Perception +28
--------------------
Defense
--------------------
AC 22, touch 17, flat-footed 18 (+4 armor, +3 deflection, +3 Dex, +1 dodge, +1 natural; +2 deflection vs. evil, +2 deflection vs. evil)
hp 86 (15d6+18)
Fort +10, Ref +13, Will +15; +2 vs. enchantments; +2 resistance vs. evil, +2 resistance vs. evil
DR 10/adamantine (126 points); Immune sleep; SR 26
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 60 ft.
Melee +3 heartseeker cold iron dagger +12/+12/+7 (1d4+4/19-20) or
baba yaga's besom +13/+13/+8 (1d6+5) or
mwk dagger +10/+10/+5 (1d4+1/19-20) or
mwk longsword +10/+10/+5 (1d8+1/19-20)
Ranged mwk longbow +12/+12/+7 (1d8/×3)
Arcane School Spell-Like Abilities (CL 15th; concentration +23)
At will—dimensional steps (450 feet/day)
Conjurer Spells Prepared (CL 16th; concentration +24)
8th—incendiary cloud (DC 26), incendiary cloud (DC 26), mind blank
7th—mass fly[APG] (DC 25), mage's sword, project image (DC 25), greater teleport
6th—chain lightning (DC 24), disintegrate (DC 24), persistent disintegrate (DC 24), greater dispel magic, wall of iron
5th—cloudkill (DC 23), life bubble[APG] (DC 23), telekinesis (2, DC 23), teleport, wall of force
4th—black tentacles, emergency force sphere (2), greater invisibility, communal protection from energy[UC], stoneskin, touch of slime[UM] (DC 22)
3rd—chain of perdition[UC] (2), displacement, haste (2), nondetection, phantom steed
2nd—invisibility (2), mirror image, scorching ray (3), slipstream[APG] (DC 20)
1st—blood money, endure elements, feather fall, grease, toppling magic missile, protection from evil, unseen servant
0 (at will)—disrupt undead, message, open/close (DC 18), penumbra[UM]
Opposition Schools Enchantment
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 12, Int 27, Wis 14, Cha 10
Base Atk +7; CMB +9; CMD 25
Feats Craft Wand, Craft Wondrous Item, Dimensional Agility[UC], Forge Ring, Improved Initiative, Opposition Research[UM], Scribe Scroll, Skill Focus (Spellcraft), Spell Penetration, Toppling Spell[UM]
Traits eyes and ears of the city, magical lineage
Skills Acrobatics +3 (+15 to jump), Appraise +12, Craft (alchemy) +20, Fly +11, Knowledge (arcana) +26, Knowledge (dungeoneering) +14, Knowledge (engineering) +14, Knowledge (geography) +14, Knowledge (history) +14, Knowledge (local) +14, Knowledge (nature) +14, Knowledge (nobility) +14, Knowledge (planes) +14, Knowledge (religion) +14, Linguistics +23, Perception +28, Sense Motive +17, Spellcraft +32 (+34 to identify magic item properties), Stealth +38 (+58 when immobile), Survival +17 (+19 to avoid becoming lost), Use Magic Device +6; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Abyssal, Ancient Osiriani, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Gnoll, Goblin, Ignan, Infernal, Orc, Osiriani, Strix, Sylvan, Terran, Thassilonian, Triaxian, Undercommon
SQ arcane bond (ring of sustenance), elven magic, lock opening knock, shift 17/day (35 feet), summoner's charm (7 rounds), sweep
Combat Gear lesser extend metamagic rod, mwk arrows (50), mwk dye arrow (50), pearl of power (1st level), pearl of power (1st level), pearl of power (1st level), pearl of power (2nd level), pearl of power (4th level), pearl of power (5th level), potion of cure moderate wounds (3), potion of lesser restoration, potion of lesser restoration, potion of remove blindness/deafness, scroll of contagion, false life, false life, lesser geas, gentle repose, scroll of dimension door, scroll of fly, fly, fly, fly, scroll of rope trick, scroll of tattoo potion, tattoo potion, scroll of tongues, scroll of whispering wind, staff of heaven and earth[UE], staff of souls[APG], wand of fireball (cl 10), wand of infernal healing (50 charges), wand of scorching ray (50 charges), wand of silent image (50 charges), alchemist's fire (8), defoliant[UE] (4); Other Gear +3 heartseeker cold iron dagger, baba yaga's besom, mwk dagger, mwk longbow, mwk longsword, apple of eternal sleep[APG], belt of physical might +2 (Str, Con), blessed book, bottle of air, bracers of armor +4, clear spindle ioun stone, cloak of resistance +4, cookbook of arcane augmentation, cracked pearly white spindle ioun stone, eversmoking bottle, eyes of the eagle, figurine (obsidian raven), fog-cutting lenses, globe of blizzards, handy haversack, headband of vast intelligence +4, ioun torch ioun stone[APG] (4), lyre of building, manacles of cooperation[APG], muleback cords[APG], necklace of adaptation, orange prism ioun stone, pathfinder pouch, portable hole, raucous canard[UI], raucous canard[UI], restorative ointment, ring of protection +3, ring of sustenance, ring of x-ray vision, robe of components[UE], wayfinder[ISWG], western star ioun stone, 100 gp gem for magic jar, 10x10 carpet, contingency focus 1500 - sewn into clothing, forked metal rod, funerary baton - tomb of the iron medusa, mages sword focus 250, planar rods: astral, etheral, elemental x4 - 910 each, pot, repulsion focus, scrying mirror focus, treasure stitching material component x3, true seeing material component x3, wizard starting spellbook, behir egg value tbd, 2,256 gp, 4 sp
--------------------
Special Abilities
--------------------
Arcane Bond (Ring of sustenance) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Damage Reduction (10/adamantine [126 points]) You have Damage Reduction against all except Adamantine attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Dimensional Agility May take any additional actions remaining after using dimension door or abundant step
Dimensional Steps (90 5-ft inc/day) (Sp) As a standard action, teleport in 5 foot increments. If carry another, double cost.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Lock Opening Knock (3/day) Knock the besom against locks, doors, lids, shackles, chains, or the like to open them.
Shift (35 feet, 17/day) (Sp) Short-range teleport
Spell Resistance (26) You have Spell Resistance.
Summoner's Charm (+7 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Sweep (8 hours/day) Sweep away tracks or traces of passage.
Teleportation Associated School: Conjuration
Toppling Spell Spell with the force descriptor knocks targets prone.
--------------------
Ongoing Spells:
Contingency - Bubble if take Damage
Non-Detect DC29
E.Element
Baba gift -Contingency Breath of Life CL 20
Via Permanency:
Detect Magic
Read Magic
See Invisiblity
Comprehend Languages
Tongues
Arcane Sight
Notes:
- Robe of components (50/d)- 1500 GP worth
-Clear Spindle Ioun in Wayfinder - Protection from mental effects per Protection from Evil 1/d
-Orange Prism Ioun - +1 CL
Ring of hidden forces (Bonded ring)
-indicated on sheet as ring of sustenance for tracking reasons
-Ring of sustenance + Ring of invisibility
Here are some of my random thoughts so far:
Meatamagic:
- Ascendent spell - Could be interesting. need to do some research to see if any 3rd or lower level spells are worth it.
- Quicken Spell - I should probably get this for action economy
- Intensified Spell - 10d4 magic missiles anyone?
- Persistent spell - I've got this 1/d from a ritual. (hero lab is a little wonky with it so that may be why my spell list looks weird)
- Reach Spell: Reach calific touch is an amazing combo.
- Empower/Maximize - Always useful and fun
Arcane:
- Staff like wand - I'd also have to take craft staff, but then i could use wands a lot more effectively. Of course I may not be able to take immediate advantage of it until I can craft some more wands. It's a risk, but could be fun.
- Truename, Greater - It's distinctly possible that my GM will kill me IRL for even bringing this up. Plus I wouldn't be able to use it until we got out of the demiplane anyway. Theoretically though, if I did any suggestions on Baba Yaga friendly critters to enslave Befriend?
- Time Stutter - 2/d mini timestop? Yes please.
- Fast study - I could leave a few slots open for use with this. Though I have a bonded ring, so I can kinda do this 1/d anyway.
- Multimorph + Polymorph any object - No idea how my DM will rule this as he's not always logical or friendly with magic. However, Greater Polymorph basically at will has it's appeal.
Other:
- Greater Spell Penetration - i deal with a lot of spell resistance.
- Minor Spell Expertise - Mostly in preperation for major spell expertise that I can take if we make it two more levels.
| MichaelCullen |
Spell Perfection is my go to 15th level feat.
Spell Perfection
You are unequaled at the casting of one particular spell.
Prerequisites: Spellcraft 15 ranks, at least three metamagic feats.
Benefit: Pick one spell which you have the ability to cast. Whenever you cast that spell you may apply any one metamagic feat you have to that spell without affecting its level or casting time, as long as the total modified level of the spell does not use a spell slot above 9th level. In addition, if you have other feats which allow you to apply a set numerical bonus to any aspect of this spell (such as Spell Focus, Spell Penetration, Weapon Focus [ray], and so on), double the bonus granted by that feat when applied to this spell.
| Tiny Coffee Golem |
Spell Perfection is my go to 15th level feat.
Spell Perfection
You are unequaled at the casting of one particular spell.Prerequisites: Spellcraft 15 ranks, at least three metamagic feats.
Benefit: Pick one spell which you have the ability to cast. Whenever you cast that spell you may apply any one metamagic feat you have to that spell without affecting its level or casting time, as long as the total modified level of the spell does not use a spell slot above 9th level. In addition, if you have other feats which allow you to apply a set numerical bonus to any aspect of this spell (such as Spell Focus, Spell Penetration, Weapon Focus [ray], and so on), double the bonus granted by that feat when applied to this spell.
What spell do you choose for this?
Edit: Also, I don't have enough meta magic feats to qualify for this just now. I only have one.
| MichaelCullen |
It looks like you need more meta magic feats for it (depending on his view of that persistent spell). But, I generally choose a spell of 5th level so I can apply free quicken. Cloudkill might be a nice choice but choose a spell that could be improved by the feat.
The True Name option is also a good one, but as you state, heavily relies on the DM.