Need help designing a door themed boss encounter


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Hey all! I'm an extremely new DM having only about 25 hours of DM'ing for 5E. I'm trying to come up with some kind of encounter based on doors.
***The following is context and isn't really important for what I need help with.***
The group I play with has been playing through the Strange Aeons campaign for Pathfinder and we're just recently looking into Starfinder. The time might come for me to DM a session or two for starfinder. The reason for focusing on doors is because my character in pathfinder is "the big dumb guy" that enjoys charging into doors rather than simply opening them. When I volunteered to DM for Starfinder one of them jokingly said just not to make the final encounter a giant door. So naturally, that's exactly what I want to do.

I was thinking about two possibilities. The first was a giant door with some kind of defense mechanism like turrets on it with some low gravity parkour. The second idea was a series of doors with riddles and references from the Strange Aeons campaign we're playing through. Like if they answer correctly they proceed and gain some kind of buff or reward and if they choose wrong they have to navigate an obstacle or fight something. Possibly merge the two ideas and at the end of the series of doors there's a giant vault door with defenses.

I'm wide open to ideas and suggestions. Thanks for reading!


You need to have at least one of the "happy" doors from the Heart of Gold a la Hitchhiker's Guide to the Galaxy. If you haven't read the book, they're AI managed "smart" doors that are programmed to derive happiness/pleasure from the act of opening/closing for you. Make sure any android PC's get the vibe that the doors are a bunch of smug a-holes, and they find their smugness depressing (as in, they literally cause the sickened condition to any android within 15 feet).

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