Aperture Science Handheld Portal Device


Homebrew


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  • Portal Gun Mark I: Level 4; Price 2,330; Damage —; Range 60 ft.; Crit —; Capacity 40 charges; Usage 2; Bulk 1; Special —
  • Portal Gun Mark II: Level 8; Price 10,100; Damage —; Range 120 ft.; Crit —; Capacity 40 charges; Usage 2; Bulk 2; Special —
  • Portal Gun Mark III: Level 14; Price 79,800; Damage —; Range 200 ft.; Crit —; Capacity 80 charges; Usage 4; Bulk 2; Special —
  • Portal Gun Mark IV: Level 18; Price 410,200; Damage —; Range 400 ft.; Crit —; Capacity 100 charges; Usage 5; Bulk 2; Special —

The ASHPD or Portal Gun is a hand-held longarm which has the ability to manufacture two linked portals through which medium objects and creatures can pass. No matter the distance between them, any object which passes through one portal will emerge from the other and vice versa instantaneously. The portals can be placed on any surface large enough to accommodate them. Moving objects, or certain types of surfaces, will usually prevent the formation of a portal.

The ASHPD has two triggers, one for each of its two portals. It takes a standard action to create one portal, however on a full action you can create two linking portals (taking the normal penalties for dual attacks). ASHPD has an area effect, which causes you target a specific 5 ft. square on a Tactical battle map, rather than a specific creature. Treat this as a ranged attack against AC 5. If a creature is in the square, it must attempt a Reflex saving throw (10 + half the item level + the shooter’s Dexterity) or fall into the portal.

When the ASHPD is fired, a burst of colored energy is emitted from the barrel, corresponding to the colored portal it is intended to create. Upon striking the targeted surface, a portal is formed, surrounded by a colored ring. If the surface cannot accommodate a portal for whatever reason, the shot will dissipate in a shower of colored particles. If one portal is shot into its opposite, the portal will be formed next to the first one, assuming the surface has enough room for it to form; otherwise, it will dissipate as normal. The device can only create two portals at a time. If a third is fired, the other of its type will be automatically closed and a new link will be formed.

Grand Lodge

How do you handle the fact that portals don't open on certain surfaces like in the game. (BTW, I like what you have here)


Thanks. I was trying to leave it vague so that the GM could decide what surfaces the portals would work on rather than say "the portals only work on surfaces made of moon dust" and then have to work those surfaces into a game. What do you think?

Grand Lodge

Imnotgoodwithnames wrote:
Thanks. I was trying to leave it vague so that the GM could decide what surfaces the portals would work on rather than say "the portals only work on surfaces made of moon dust" and then have to work those surfaces into a game. What do you think?

I'm really not sure. I have to think about it.


Imnotgoodwithnames wrote:
Thanks. I was trying to leave it vague so that the GM could decide what surfaces the portals would work on rather than say "the portals only work on surfaces made of moon dust" and then have to work those surfaces into a game. What do you think?

It's been shown in the games that metallic and glass surfaces can't hold portals, so that would heavily restrict it's usage in the starfinder setting if you were to play it that way.

I'd personally say the surface would have to be reasonably flat and smooth like dry wall, but not so smooth to the point it has a polished sheen like glass or car paint. Basically ask if dried paint would be easy to peel off of it, and if the answer is yes, it can't hold a portal.


Just add a range control and create it in midair.

A Rick's portal gun takes ten years to develop. After that a Rick can create one in an afternoon. Note that a non Rick will usually open a portal to a random dimension. The power source seems to be a tiny aberration. Feed it a protein powder like a goldfish and it will regenerate it's 30 charges daily. With practice, an engineer can get the hang of it. 10-level uses and you can usually go site to site.

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