River Encounters


Homebrew and House Rules


My Party will be traveling by ship down a river some 500 miles in the next session. Does anyone have any suggestions for good encounters to throw at them during this trip? Im relatively new to gm'ing, and this is the first river trip ive done.


Y’arg, pirates.

Giant toad.

Giant fey toad.

Dire crocodile.

Devilfish.

River drake.

River giant.

Hippopotamus.

Behemoth hippopotamus.

Giant leech.

Freshwater merrow.

Water naga.

Anaconda.

Nixies and Nyads.


It’s a relatively calm day, the sun is bright, a few clouds dot the sky as your PCs sail peacefully down river. Suddenly there’s a shout, and looking over, they see another ship, half sunk and scuttled on the river bed. There’s a commotion in the water around the ship, like a churning and boiling mass. As you near, the churning leaves the scuttled ship and heads your way. It suddenly becomes clear, it’s a swarm of rats! Prepare to be boarded!


Do any of them have any influence on the sailing itself? You could have some encounter where they have to use skill checks, like going through rapids and/or taking boat damage, etc. If not, @djdust has suggested some great ideas for creatures to fight.

Scarab Sages

Grab Wayfinder #15 here. The PDF is free and the entire thing is about the River Kingdoms, so a ton of river based seeds and kernels of ideas for you. Plus it must be good because I wrote an article in it.


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Thank you both for the suggestions. It really helps! I got wayfinder 15, as well as planning to use djdust's suggestions. Thanks again!

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