D20 Modern Core Legacy Classes


Homebrew


I just had in interesting idea. What if we converted the D20 Modern core classes to Starfinder, in the same vein as is discussed about the Pathfinder Legacy classes? After all D20 is related to D&D 3rd Edition which is in turn related to Pathfinder, and Starfinder is somewhat Pathfinder compatible, so it wouldn't be too much trouble to convert d20 Modern classes to Starfinder. Let me review the Core Classes from D20 Modern

The Strong Hero
The Fast Hero
The Tough Hero
The Smart Hero
The Dedicated Hero
The Charismatic Hero

Now guess what their key ability scores are going to be?
Strength
Dexterity
Constitution
Intelligence
Wisdom
and Charisma
in that order

First order of business is to convert the D20 Modern class skills into Starfinder skills.

The next order of business would be to level the equipment in the D20 Modern Core rulebook. Easy enough each item has a purchase DC, so the level of each piece of equipment should be proportional to the Purchase DC.

The idea is to have the D20 Modern World, our world basically encounter the Starfinder Galaxy, and Modern characters can then pass through a portal (ala Stargate) and travel to the Starfinder Galaxy. I think we can ditch the Defense adjustments per level, since their is already leveled Armor in Starfinder.

What do you think?


Dear Thomas,

Fantastic idea !

In fact I am thinking along the same lines - as I am now building up a Sci-Fi "grand campaign" in Starfinder, I'd like to port over and convert material from the D20 family, particularly Prime Directive D20 Modern, and Traveller T20. Thanks for your great T20 Conversion !

However, d20 is still unfamiliar territory for me, mainly coming from a Classic/Mongoose Traveller background. Now, Prime Directive D20 uses the Hero Classes of D20 Modern/Future. There is the Pathfinder "Modern Path" adaptation - I imagine you would be familiar with it ?

http://www.d20modernpf.com/characters/modern-hero-base-class/

What are your thoughts on adapting the PF Modern Path material ?

Cheers,

Gary


I think I'll respond for the benefit of other readers. "Less magic" is kind of the idea, as I want characters from "our world" to interact with the Starfinder setting, the D20 Modern Book does a good job in describing the Modern World, and its character classes model all sorts of people and professions in that World by assigning the relevant classes. Since all of the classes in Starfinder use magic to some degree or another, those would not be good classes to represent people which came from our world. They could of course gain levels in other classes once they got into the Pathfinder setting, but they need a class to represent what it was they did before.


Jesus Domingo wrote:

Dear Thomas,

Fantastic idea !

In fact I am thinking along the same lines - as I am now building up a Sci-Fi "grand campaign" in Starfinder, I'd like to port over and convert material from the D20 family, particularly Prime Directive D20 Modern, and Traveller T20. Thanks for your great T20 Conversion !

However, d20 is still unfamiliar territory for me, mainly coming from a Classic/Mongoose Traveller background. Now, Prime Directive D20 uses the Hero Classes of D20 Modern/Future. There is the Pathfinder "Modern Path" adaptation - I imagine you would be familiar with it ?

http://www.d20modernpf.com/characters/modern-hero-base-class/

What are your thoughts on adapting the PF Modern Path material ?

Cheers,

Gary

I believe I saw that somewhere. Really Pathfinder is similar enough for D&D 3rd edition, that the conversion is trivial. Each class in D&D 3rd Edition has a corresponding Pathfinder class, and this includes all the NPC classes such as Expert, Aristocrat, Commoner, warrior etc. Now if you follow a similar process you can create "Pathfinder" equivalents to D20 Modern classes.

Pathfinder characters have better hit dice that D&D 3rd edition characters, probably do the same thing for Modern classes.

Now to go from those Modern Classes to something resembling Starfinder, there would be a similar conversion process to converting Pathfinder characters to Starfinder, I in fact converted 3rd Edition D&D characters to Starfinder as well. D20 Modern had a different approach to Armor Class, they had level based benefits that improved ones Defense Score without the benefit of equipment, it was assumed that such characters were just better at ducking and dodging bullets as they increased in level. The main problem was their was no distinguishing modern weapons from archaic weapons such as bows and arrows or accounting for that fact that while Full Plate Mail was good at deflecting swords and arrows, it was no good against bullets fired from guns.


ThomasBowman wrote:
I think I'll respond for the benefit of other readers. "Less magic" is kind of the idea, as I want characters from "our world" to interact with the Starfinder setting, the D20 Modern Book does a good job in describing the Modern World, and its character classes model all sorts of people and professions in that World by assigning the relevant classes. Since all of the classes in Starfinder use magic to some degree or another, those would not be good classes to represent people which came from our world. They could of course gain levels in other classes once they got into the Pathfinder setting, but they need a class to represent what it was they did before.

Who is going to want to play as a janitor class then a computer hacking ninja? Or a Space druid? Or a Jedi? Or a Space captain who boosts his squad? Isn't that the reason most people play table top games? To get away from the mundane? That might just be me...


2 people marked this as a favorite.

Why do people start at 1st level? clearly a 20th level character has more access to magic! Same argument there.

Community / Forums / Starfinder / Homebrew / D20 Modern Core Legacy Classes All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew