Sliska Zafir
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| 3 people marked this as FAQ candidate. |
"can stay in whirlwind form for a number of rounds equal to half its CR."
Do Tiny (CR 1/3) and Small (CR 1) have the whirlwind ability? It doesn't say a minimum of 1, so I don't think they get it unless they are medium size or larger.
| Benjamin Medrano |
I have no idea on the whirlwind, but I'd assume that they do not. On the DC front, this was brought up a little while back, and I found the reference at the beginning of the Universal Monster Rules on page 152.
When the DC of an ability isn't listed, you take the creature's role (combatant), and take the ability DC from the monster creation chart in the appendix for its CR. In this case, that's on page 129, and the Tiny would have DC 8, while the Small would have DC 10.
| AnimatedPaper |
Good catch. I'm not sure if that was intended, but its a fair enough interpretation of that rule.
It looks like whirlwind is a victim of the HD to CR conversion. Given that these creatures are the ones most likely to end up controlled by players, you're probably best off being conservative and going with your "small and tiny air elementals can't do whirlwind" ruling.
Sliska Zafir
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I have no idea on the whirlwind, but I'd assume that they do not. On the DC front, this was brought up a little while back, and I found the reference at the beginning of the Universal Monster Rules on page 152.
When the DC of an ability isn't listed, you take the creature's role (combatant), and take the ability DC from the monster creation chart in the appendix for its CR. In this case, that's on page 129, and the Tiny would have DC 8, while the Small would have DC 10.
Nice catch. Plus I'm making a summoning creature reference I'll pass on to the SF community, so your catch benefits all of us.
I can't find any ruling on an ability lasting for at least 1 round (such as 1/2 its CR, "minimum 1.") Can you?
| Benjamin Medrano |
Benjamin Medrano wrote:I have no idea on the whirlwind, but I'd assume that they do not. On the DC front, this was brought up a little while back, and I found the reference at the beginning of the Universal Monster Rules on page 152.
When the DC of an ability isn't listed, you take the creature's role (combatant), and take the ability DC from the monster creation chart in the appendix for its CR. In this case, that's on page 129, and the Tiny would have DC 8, while the Small would have DC 10.
Nice catch. Plus I'm making a summoning creature reference I'll pass on to the SF community, so your catch benefits all of us.
I can't find any ruling on an ability lasting for at least 1 round (such as 1/2 its CR, "minimum 1.") Can you?
I'm afraid not, for the duration. If I were GMing and the like, I'd personally make it a minimum of 1 round, but I don't know. I'll hit FAQ on your initial post, and hopefully we can get the devs to chime in on it.
Sliska Zafir
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Sliska Zafir wrote:I'm afraid not, for the duration. If I were GMing and the like, I'd personally make it a minimum of 1 round, but I don't know. I'll hit FAQ on your initial post, and hopefully we can get the devs to chime in on it.Benjamin Medrano wrote:I have no idea on the whirlwind, but I'd assume that they do not. On the DC front, this was brought up a little while back, and I found the reference at the beginning of the Universal Monster Rules on page 152.
When the DC of an ability isn't listed, you take the creature's role (combatant), and take the ability DC from the monster creation chart in the appendix for its CR. In this case, that's on page 129, and the Tiny would have DC 8, while the Small would have DC 10.
Nice catch. Plus I'm making a summoning creature reference I'll pass on to the SF community, so your catch benefits all of us.
I can't find any ruling on an ability lasting for at least 1 round (such as 1/2 its CR, "minimum 1.") Can you?
Yeah, for me, Tiny wouldn't have it yet, but for Small, I'd allow it to act as a whirlwind in the round it appears, but dissipate it after it's turn (therefore not a full round), and back into a Small form.