Can you choose (Evil) as an outsider subtype for Augment Calling?


Rules Questions


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The feat Augment Calling allows you to make calling outsiders with a certain subtype easier to call via planar binding or planar ally spells. Evil is a subtype that outsiders can possess.

However, the examples given in the feat itself are of specific outsider creatures, such as angels and elementals. Should the feat simply apply to specific creatures or can it be applied to alignments as well?


I'll note, though, that the elemental subtype doesn't exactly refer to a specific type of creature, since it applies to everything from invisible stalkers to the herald of Gozreh.


Avoron wrote:
I'll note, though, that the elemental subtype doesn't exactly refer to a specific type of creature, since it applies to everything from invisible stalkers to the herald of Gozreh.

Could elemental be considered as wide and variable as an alignment subtype, then?


Reduxist wrote:
Avoron wrote:
I'll note, though, that the elemental subtype doesn't exactly refer to a specific type of creature, since it applies to everything from invisible stalkers to the herald of Gozreh.
Could elemental be considered as wide and variable as an alignment subtype, then?

Not quite, seeing how alignment subtypes sometimes apply even to non-outsiders. And in terms of sheer numbers alignment subtypes certainly come out on top.


This came up way back when people noticed how the ranger's favored enemy class feature worked. Yes, you can pick evil as a subtype, and I recommend doing so over something like demon or devil. The odds of running into one of the latter without the evil subtype are very low.


While "Evil" is indeed a subtype its pretty clear to me that the feat wants you to use a sub-race subtype "[...]such as angel or elemental."

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Knight Magenta wrote:
While "Evil" is indeed a subtype its pretty clear to me that the feat wants you to use a sub-race subtype "[...]such as angel or elemental."

There is no distinction; subtypes are subtypes. I would again point to favored enemy as an example.


Related: What about Bane weapons (and, by extention, Defiant armor)?


Yep. Such weapons apparently already in published adventures (supposedly

Spoiler:
Shackled City
has one).


So it specifically should be “any subtype that refers to a specific type of creature”? That makes more sense balance-wise.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

There is no distinction between more general (evil) vs more specific (demon) subtypes.

Imo the feat's fine balance-wise as it is, any issue of balance probably stems from the high-level conjuration spells being modified and not the modification itself. Not to say the feat is bad, but it doesn't add enough to break those spells if you don't already see them as overly powerful.


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Huh. Well, would you look at that...
I looked around a bit, and my bane-question came up before, even on these forums.

One of the threads linked to this FAQ, which uses "a chaotic- and evil-outsider bane weapon used against a demon" as an example of bane not stacking with itself.

If you can choose it for bane, you should be able to choose it for Augment Summoning. And it obviously still shouldn't stack with itself when overlapping.


Reduxist wrote:
So it specifically should be “any subtype that refers to a specific type of creature”? That makes more sense balance-wise.

The game's meaning of "specific type of creature" is "creature type", e.g., outsider. The text would be too ambiguous to be useful.

Rajnish Umbra, Shadow Caller wrote:
If you can choose it for bane, you should be able to choose it for Augment Summoning. And it obviously still shouldn't stack with itself when overlapping.

Definitely shouldn't stack. No double-bane/double augment shenanigans. : D


By strict RAW, [Evil] is a legal choice.

I doubt this was intended and would not allow it at my table.

Clicked FAQ button on the (very) slim chance this gets answered.


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I know this is a necro, but I was curious about this and came across this thread. This made me realize that "extraplanar" is ALSO a subtype.

If "evil" or "good" is expansive and problematic.... how about "extraplanar"? I'm going to hit the FAQ button as well. Though I'm pretty sure even the most RAW of GMs would not allow Alignment, or, worse, Extraplanar subtypes to be selected. I'd hope.


I've always allowed alignment subtypes to be selected, and I cite published examples as precedent that they ought to be allowed.

Extraplanar is one of those things that should never have been a subtype to begin with, but yeah, technically I guess it would work. Shame if you make all those extraplanar outsider bane weapons, though, then find yourself traveling to the Abyss to kill demons there....

/"native" is kind of interesting as well


"Native" is a relatively poor choice for augment calling (since summoning native outsiders requires extra hassle, and oni, kami, and rakshasa might not be the best things to be summoning), but can be an excellent choice for for a Bane weapon or Favored Enemy in the right campaign.

Oni are Native subtyped, after all.


Take native and extraplanar (for outsiders) for bane and augment calling; all bases covered. ;)

I mean bane is only a +1; make it +2 for bane to all outsiders, doesn't seem too terribly out of line (from a character perspective, and, to an extent from a GM perspective), considering you can do it to all undead, all monsterous humanoids, or all abberations for a mere +1 (each). Honestly, given those, it almost seems completely out of line that you have to choose a subtype for outsiders and for humanoids at all, but the balance reasons do seem a bit obvious.

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