| Neal Litherland |
A long time ago I was playing a Pathfinder Society character who was part of a clan fam of Ulfen mercenaries. In a module where you have to infiltrate an opera house, and slay a bunch of undead, the DM was kind enough to let Olaf (the family plow horse with a Strength of 18 who stood at about 6'10") find something that actually fit him when searching back stage. A masterwork mastadon costume.
While I eventually stopped going to Society games (my local one wasn't as much fun as I liked, and then the venue closed down), I often wondered what happened to Olaf. I fancied that, with time, experience, and a bit of magic, he became a shrewd trader at the hands of his Taldan masters.
That's the story behind Crazy Olaf's Adventurer's Emporium. A tribute to a silly idea that I tend to dot my games with, giving players a chance to interact with someone who may seem a lot more mad than he is in order to turn a profit no one expects.
the David
|
Heh, funny. I could definitely see myself playing a PC running a business on the side.
I've had an idea for a NPC gnome tailor who sells custom made magic clothing, but I've never gotten round to using him. Or giving him a name.
When a player asks for any kind of magic garment he'll ask something like "Will that be all?" If a player answers yes the gnome will let his creativity run wild. (This is just me annoying players who don't want to roleplay shopping.) The player will find the most garish creation they've ever laid their eyes on when they return.
The gnome does add the benefit of a prestidigitation effect that keeps the clothes clean. His clothes are also very popular among nobles and give a +2 bonus on diplomacy checks against nobles.