3-P, complete!


Pathfinder Adventure Card Society


We finally completed Season of Plundered Tombs today, triumphant!

Ulunat was pretty intimidating, but we sacrificed body and limb (and cards) to rescue everyone, so we were able to get to 9 rescued allies without much incident.

By the way, Ulunat was in the last location, near the last card of that location. It was pretty ridiculous actually. Since we closed every other location before that one (Surgery), we managed to _defeat_ Ulunat twice.

I'm going to be so happy with the extra Sunburst trade before every scenario.

4/5 Designer

The free Sunburst trade has been crucial for us in Factions' Favor, since there is no Remove Curse reward but you still get cursed a bunch (not as often as Plundered Tombs with its whenever you take X kind of damage rules, but still). I also like adding a second cure to the oracle class deck. I understand the Ultimates will also let me do that, but Sunburst does that too. Plus I can bury an armor. Win/win!


Sunbursting for remove curse and compasses has been clutch in earning some favors from those factions.

Scarab Sages 1/5 *

I was sitting at the Smoking Den with my friends the Wayfarer, Tetisurah, and Khai-Utef when a crazed half-orc wandered in. He was yelling something about a giant bug monster destroying the city and we should be barricading the door.

"Dahling", I said, "calm down! There's nothing to fear. Join us in partaking in this phenomenal herbal mixture. Teti was just telling us about the time she attended a djinn's party and almost got stuck in a bottle!

"But...but...but..." the half-orc stammered as he walked over to the strange group.

This was interrupted by the report of a mighty cannon, swiftly followed by an unholy squawk-hissing screech and then an almighty crash. The floor of the Den shook with the impact, knocking over the half-orc.

"I think our troubles have been solved, dahling, and not a moment too soon."

1/5 *

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This was another one that took two sessions, but we (Oloch, Damiel, Padring/Balazar, and I as Siwar) defeated it! I thought it was nice to return to a more standard "close the locations" scenario type after the nonsense in the last few Scenarios of the Season of Plundered Tombs. Some highlights:

We found the Villain early on and concentrated on closing other decks while we had time. Thanks to a failed Combat check or two this didn't work out quite as well as we'd hoped, but the decks trickled down with forced examines.

I ran with only the loot substitution damage reduction, having instead tried for a useful Spell and got...a second Symbol of Fortune. While the Symbols didn't get a lot of use, Seek Quarry was helpful and the Candle gave us an extra turn before starting to bury cards.

We tried to set up a location with Allies for Siwar to display, but sadly it got shuffled. Still, she did a lot of schmoozing to get us to the required seven.

After we'd cut down the Locations enough poor Oloch allowed himself to be eaten by the Villain to spring open the extra Location. Everyone except for Siwar went to dig him out and close that place while I hid at the Smoking Den and got rid of an annoying Trigger-for-damage Barrier.

The Villain ended on top of a Location deck, but the next card was an Aghash. This caused all sorts of trouble replacing Blessings with Sandstorms and not letting anyone start a turn at the location with the Villain so we could get rid of the last Conflagration.

The final battle had Damiel and Balazar at the location with the Villain, Oloch at a closed Location, and Siwar temp-closing the open Smoking Den. Damiel and Balazar split the two checks, with Damiel taking the first one as a Constitution check and Padrig fighting the second.

We ended with two cards left in the Blessings deck. I'd buried 7 cards (3 rounds and the Candle.) Thankfully nobody was forced to move before that final fight, as a Sandstorm was the next card in the deck.

We bolstered our final fight resources with card draws from the Retail Incentive program. Support your local venues!

I don't have everyone's builds, but here's what I had going in to 3-P:

Siwar the Manipulator

Skills

Strength d4 [ ] +1 [ ] +2
Dexterity d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d8 [X] +1 [X] +2 [X] +3
- Knowledge +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
- Arcane +1
- Divine +1
- Diplomacy +3

Cards
Weapon - [X] 1 [ ] 2
Spell 3 [X] 4 [X] 5 [X] 6
Armor -
Item 3 [X] 4 [ ] 5
Ally 5 [X] 6 [ ] 7
Blessing 4 [X] 5

Powers
Hand Size 5 [X] 6 [X] 7
Proficiencies [ ] Weapons
You may recharge a card to add 1d4 ([X] +1) ([X] +2) to a check by ([X] you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check. ([ ] Characters gain this power while at your location.)
[ ] Add 2 to any check to defeat a henchman ([ ] or villian) ([ ] or a check to close a location) by another character at your location.
[X] If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
[X] When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.

Deck
Bard CD + Ultimate Intrigue
Weapon: Seeking Shortbow +2 (UI 4)
Spell: Cure (Bard 1), Scrying (Bard 3), Major Cure (Bard 4), Life Leech (Bard 5), Symbol of Fortune (UI 5), Seek Quarry (UI 6)
Item: Ruby of Charisma (Bard 1), Candle of Comity (UI 2), Headband of Alluring Charisma (Bard 4), Marked Cards (Bard 5)
Ally: Fox (Bard B), Old Salt (Bard B), Valet (Bard 3), Dreamstalker (UI 3), Wayfarer (Bard 4), Fortune-Teller (Bard 6)
Blessing: Blessing of Milani (Bard B), Blessing of Abadar (Bard 1), Blessing of Norgorber (Bard 3), Blessing of Milani (Bard 4), Blessing of the Vaultmaster (UI 4)

Common Substitution Cards: Tetisurah, Khai-Utef, Golden Serpent Armband, the other damage reduction Items, Nefti the Bard, Neferekhu (early on).
Common Trader: Hadden Hoppert (giving up the Marked Cards for anything useful).

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