Question Rules interacting feat: Burning amplication and Fire sneeze


Rules Questions


Hello Community this is my first post so forgive me if im misplacing something in the wrong area.

I am playing pathfinder with a few friends and we kinda got confused about a combination of feat & spell.
As the title says its about the combination of Burning Ampflication Feat and the Druid spell Fire Sneeze.

Normaly Burning ampflication can be used with any fire discriptor spell with targets to deal fire damage.
Now fire sneeze is quite close to that but at this point we are not sure how the combination works out.

This is because the fire sneeze uses as Target: Self. Then the following rounds you have to sneeze per round dealing 2d6 fire damage in a 10 ft cone.

The confusing part of this spell is that it is said you target yourself. But is not specific about if the units ending upon the 10 ft sneeze can be reffered as targets as well to apply burning ampliciation to them.

The spell that comes most closest to this is burning hands. Tough the spell is instant on its own turn and also refers as target: 15 ft cone.

I use http://www.d20pfsrd.com as my source.
http://www.d20pfsrd.com/feats/general-feats/burning-amplification/
http://www.d20pfsrd.com/magic/all-spells/f/fire-sneeze/

The question is if the feat may be used with fire sneeze.
It almsot looks like there is barely no disadvantage of not using the feat with this spell.

Any advice if this is possible or if any other persons occurd this dillema before and know how they handled it?


In the spell "Target" is a technical term with a specific meaning. I think the feat is instead using "target" to mean "victim." That would mean the combination works out perfectly.


How about things like burning disarm or heat metal?
The target there is an metal object. The "Victems" holding the item Take fire damage from the spell with fire discriptor but nothing is really burning.

I asume this whould not work with burning amplification in realistic sense?


Despite its name, the feat only requires that the victim takes fire damage, not that the victim be burning / on fire / touched by flames. Heat metal satisfies this requirement:

heat metal wrote:
A creature takes fire damage if its equipment is heated.

So with Burning Amplification the metal heats up, does fire damage to the wearer, and sets the wearer on fire. Similarly with burning disarm.

It's probably best to think of it as "an amplification [of heat] that causes people to burn" rather than "an amplification of [existing] burning."

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