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Just spiked level 7 with my Bard archivist and I have no idea what to take as a good feat. She's obviously not optimized, but she still does serve her role of buffing and save or suck spells admirably enough. I'm just not sure what feats are good for buffer/librarian bards.
Should I take something generically good like Toughness, or Improved Initiative? Maybe expanded arcana for an extra spell? Is there some niche feat I've missed? Maybe buff up my saving throws? Assume access to basically anything PFS legal, I'm sort of paralyzed by options.
Female elf bard (archivist) 7 (Pathfinder RPG Advanced Player's Guide 80)
N Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +8
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Defense
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AC 18, touch 11, flat-footed 18 (+5 armor, +1 deflection, +2 shield)
hp 51 (7d8+13)
Fort +4, Ref +6, Will +6; +2 vs. enchantments, +4 bonus vs. magical traps, language-dependent effects, and symbols, glyphs, and magical writings of any kind
Immune sleep
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Offense
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Speed 30 ft.
Melee +1 longsword +7 (1d8+4/19-20) or
. . cold iron morningstar +6 (1d8+3) or
. . silver longsword +6 (1d8+2/19-20)
Ranged light crossbow +5 (1d8+2/19-20)
Special Attacks bardic performance 20 rounds/day (move action; countersong, distraction, fascinate [DC 17], inspire competence +3, lamentable belaborment [DC 17], naturalist)
Bard (Archivist) Spells Known (CL 7th; concentration +11)
. . 3rd (2/day)—blink, haste
. . 2nd (4/day)—blindness/deafness (DC 16), cacophonous call[APG] (DC 17), glitterdust (DC 16), heroism
. . 1st (5/day)—expeditious retreat, glue seal[ACG], heightened awareness[ACG], hideous laughter (DC 16), saving finale[APG] (DC 15)
. . 0 (at will)—daze (DC 15), detect magic, mage hand, open/close (DC 14), prestidigitation, read magic
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Statistics
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Str 12, Dex 10, Con 12, Int 16, Wis 10, Cha 19
Base Atk +5; CMB +6; CMD 17
Feats Arcane Strike, Lingering Performance[APG], Spell Focus (enchantment)
Traits magic is life, warrior of old
Skills Diplomacy +8, Intimidate +8, Knowledge (arcana) +16, Knowledge (dungeoneering) +14, Knowledge (engineering) +12, Knowledge (geography) +11, Knowledge (history) +14 (+16 Permanent), Knowledge (local) +16, Knowledge (nature) +16, Knowledge (nobility) +10, Knowledge (planes) +16 (+18 Permanent), Knowledge (religion) +16, Perception +8, Perform (oratory) +8, Perform (wind instruments) +12, Spellcraft +8 (+11 to identify magic items or decipher scrolls, +10 to identify magic item properties), Use Magic Device +9; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Elven, Goblin, Sylvan
SQ bardic knowledge +3, elven magic, jack-of-all-trades, lore master 1/day, magic lore
Combat Gear elixir of hiding, oil of bless weapon (3), oil of magic weapon, oil of magic weapon (2), potion of endure elements, potion of fly, potion of invisibility, potion of lesser restoration, potion of reduce person, wand of cure light wounds, wand of hold person (11 charges), alchemist's fire, alkali flask[APG] (2), antiemetic snuff[ACG], antiplague[APG] (2), antitoxin (2), bladeguard[APG], flame ink[ARG], holy water (2), holy weapon balm[ACG] (3), smokestick, tanglefoot bag, thunderstone (3), vermin repellent[UE]; Other Gear +1 chain shirt, +1 buckler, +1 longsword, cold iron morningstar, crossbow bolts (12), light crossbow, silver longsword, cloak of resistance +1, elixir of swimming, elixir of thundering voice[ACG], elixir of vision, handy haversack, headband of alluring charisma +2, ring of protection +1, traveler's any-tool[UE], alexandrite gem with a continual flame heightened to a third level (worth 20 gp), average lock, blanket[APG], bread (3), cheese (2), elven trail rations[UE] (3), flask, flask, flask, ice cream[UE], ice cream[UE], ice cream[UE], journal[UE] (2), jug (4), maple syrup (per jar)[UE], masterwork thieves' tools, masterwork Wind, meat (3), perfume/cologne[UE], powder[APG] (6), spell component pouch, tea (per cup)[UE], twine (50')[APG] (3), waterskin, 11 pp, 8,669 gp, 3 sp, 4 cp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Bardic Performance (move action, 20 rounds/day) Your performances can create magical effects.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Jack-of-all-trades (use any skill) (Ex) You may use all skills untrained.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Magic Lore +3 (Ex) +4 save vs. magical traps, language-dependent effects, symbols, glyphs, and magical writings.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.

SmiloDan RPG Superstar 2012 Top 32 |

Improved Initiative is kind of boring, but unless your fellow players are disciplined enough to delay so they can benefit from your buffs, it will really help your allies if you can go before them and drop some buffs on them. And your Dex is really low, so you can really benefit from it.
For example, if you go first, you can cast haste and start a bardic performance in the first round, and then all your allies will get lots of bonuses.
Metamagic doesn't really work well with 6/9 casters, so I'm drawing a blank there.
Greater Spell Focus might be worth it. I don't know.
Combat Casting? It looks like you do melee, so it might be worth it, especially if your enemies realize you're the reason the rest of the party is hitting harder, faster, and more often.

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Flagbearer might be a decent choice, but sadly banner of the ancient Kings isnt as good for me. Archivists don't have inspire courage they have naturalist (they lecture people about their enemies.)
It's basically as good as inspire courage, since it keeps the to hit bonus and swaps AC for damage, but it means items that synergize with inspire courage are no-gos for me.
Still, maybe flagbearer might be worthwhile?