Masquer (Shifter Archetype)


Homebrew and House Rules


The Masquer are shifters who walk the paths of civilization, sacrificing their connection to nature for subtle versatility

Urbanite: a Masquer gains Bluff, Diplomacy, Disquise, Intimidate, Perform, and Knowledge: Local as class skills and removes Knowledge: Nature, Handle Animal, Ride, Profession, and Survival. This alters class skills.

The Masquer does not add Sylvan and Aklo to their bonus language options.

Weapon and Armor Proficiencies: a Masquer is proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, short sword, and sword cane. They are proficient in light armor and shields (but not Tower shields). This alters the shifter's proficiencies.

Shapechanger (Su): At 1st level, a masquer gains the ability to transform herself into another form. This ability functions like alter self, except as noted here. The effect lasts for 1 hour per Masquer's shifter level, or until she changes back. Changing form (to another form or back) is a standard action that doesn’t provoke attacks of opportunity. The Masquer is fatigued for 1 round each time she changes shape.

A Masquer can use this ability once per day at 1st level, and an additional time per day at 4th level, and every 2 shifter levels thereafter, for a total of nine times at 18th level. At 20th level, a masquer can use shapechanger as a free action once per round, either before or after all her other actions, with no daily limit.

This ability can also function as monstrous physique I at 4th level, as monstrous physique II at 8th level, as monstrous physique III at 10th level, as monstrous physique IV or giant form I at 12th level, and as giant form II at 14th level.

This ability replaces Shifter Aspect and Wild Shape

Hidden Fang (ex): the Masquer gains Improved Unarmed Strike as a bonus feat. A masquer can choose to do bludgeoning, piercing, or slashing damage with these unarmed strikes. In addition, she gains the unarmed strike monk ability, treating her shifter levels as monk levels for calculating unarmed strike damage. While using Shapeshifter you can use unarmed strike damage in place of the standard natural attack damage for up to 2 attacks.

This replaces Shifter Claws.

Becoming the Masque (ex): a Masquer is adept at using deception in combination with their shapeshifting. A Masquer gains a bonus equal to 1/2 their shifter level (minimum 1) to Bluff and Disguise checks while using shapechanger.

This replaces Wild Empathy and Track.

Confident Guard (ex): A Masquer's Defensive Instinct class feature uses their Charisma bonus (if any) in place of wisdom. This otherwise functions exactly like defensive aspect.

This alters defensive aspect.

Crowd Stride (Ex): At 3rd level, a masquer can slip through crowded streets with ease. Her movement speed is not reduced when moving through a crowd.

This ability replaces woodland stride.

Adaptive Attacks (Su): at 5th level a Masquer's unarmed strikes and natural weapons count as magic, cold iron, and silver for the purposes of bypassing damage reduction. At 10th level they additionally count as the alignment of the Masquer for the purposes of bypassing DR (true neutral shifters select any alignment, but cannot alter the decision once made). At 15th level they count as Adamantine for bypassing DR and Hardness.

This replaces 2nd, 3rd, and 3th Aspect.

Solid Masque (Sp): at 9th level a Masquer can hide their Shapeshifted form behind a thin veil of flesh. As a full round action while using Shapeshifter, a Masquer can assume the shape of a normal humanoid, as alter self, but without fully replacing the features of Shapeshifter. While in this state all natural weapons and movement types of the Shapeshifter form are replaced by the features of the alter self form. As a swift action a Masquer can dismiss the alter self effect, shedding the skin of the humanoid form and returning to their previous shape. At 13th level, the Masquer can make an intimidate check on all enemies within 30 feet of her as part of the swift action.

This replaces chimeric aspect and greater chimeric aspect

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Yes, I did just copy-paste the Metamorph alchemist ability and tweak the levels forms are gained at. Crowd stride is from the Guildbreaker ranger archetype. Other thoughts?

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