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are their any specific game mechanics for a "holdout" pistol. I recently played a scenario which gave the option to purchase one...couldn't find it in the core rulebook. the only reference to a "holdout" pistol was in First Contact...which was for a variant of the weapon...was unhelpful. With the name it sounds like it should have some modifiers for a slight of hand check for it to be hidden on a character.
can anyone help me find a reference