Vexing Dodger Limb Climber Questions


Rules Questions

Lantern Lodge

Limb Climber:
When adjacent to or in the space of a corporeal creature at least one size category larger than herself, a vexing dodger can climb that creature’s body with a successful Climb check against a DC equal to the target creature’s CMD. Although the vexing dodger is holding on to the creature, this action isn’t a grapple; it doesn’t provoke attacks of opportunity from the creature, and neither the vexing dodger nor the creature she climbs gains the grappled condition. While the vexing dodger is on the climbed creature, the creature takes a penalty on attack rolls against the vexing dodger equal to the number of sneak attack dice the dodger possesses.

This ability replaces trapfinding.

1. Is Limb Climber it's own standard action (like most EX abilities) or since it calls for a climb check does that make it part of movement? I have seen many claim it's part of movement, which I agree, but does that mean I have to move from my initial square to trigger it? What is it's movement cost?

2. If limb climber is done as part of movement, can it be done as part of a 5 ft. step if I have a climb speed? Like I stand in my same square but spend 5 ft. of climb to attach myself?

3.If this is done as part of movement, if I'm a mouser and use Underfoot Assault as part of that 5 ft. movement can I attempt to limb climb?

4. I'm assuming when you are hanging on it means you move with whoever you are climbing on. Does this mean I can climb on an ally, hold onto them while they move, then when it's my turn take my turn as normal?

Thanks!


You will have to talk to your GM about this. There are no official rulings on how vexing dodger works. :(

I like number 4. my group would have you make a new climb check to hang on.

Lantern Lodge

I feel like this archetype really needs some clarification. It is really cool and isn't it PFS legal? I'm just surprised these questions haven't been answered due to the RAW requirements of PFS.

I would say 1 is covered under RAW, assuming that Limb Climber is in fact done as part of movement (which RAW seems to support).

For 2, under climbing it says it's generally done as part of a move-action, but not always. That seems to suggest that you can only climb as part of a move-action unless an ability says otherwise but I wish it would say that.

However if someone can show that you are allowed to take a 5 ft. step while climbing if you have a climb speed then 2 would work.

3 seems a little iffy unless there is a rule that says you can only perform Stealth, Climb, etc. during movement on your turn. Since the 5 ft. step of Underfoot Assault is movement, and you have a climb speed which means your movement isn't hampered which means its capable of being used during a 5 ft. step, I think it should work?

Zautos' wrote:
I like number 4. my group would have you make a new climb check to hang on.

Per Limb Climber it's pretty clear you wouldn't need a new climb check to hang on. The only time you would need to is if you take damage (since when climbing if you take damage you must make a new check to hang on).

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