| Ravingdork |
The rules are all over the place in regards to whether PCs can successfully hack something or not.
As an example, pretty much no one can hack a tier 10 computer with lots of security safe guards. However, a level 3 nobody with the Amplified Glitch feat can somehow get into the system and set off all its bells and whistles if said tier 10 computer happens to be an enemy's belt buckle.
A mechanic with an exocortex can hack into things remotely...even if they are isolated/hardwired devices incapable of receiving wireless signals. How is that even physically possible?
There are numerous other examples throughout the game of this sort of thing happening. Hacking that works...just because...
I know much of the game is abstracted for simplicity's sake, but as someone who works around programmers and "hackers" all day everyday, this just completely breaks my efforts at suspension of disbelief every single time.
Does this bother anyone else? How do you explain it away in your games?
| QuidEst |
Eh, no problem. Programmer here as well.
A tier ten computer on a belt buckle is... pushing the limits of things, to say the least. And that hack is just accessing the hardware, not accessing the super-protected data.
The remote hack is a special ability unique to a class. I'm willing to give some leeway to avoid the "only magic can do cool things" problem. Hack stuff with electromagnetic induction like a boss!