| Sagiso |
Finally going to start playing my first fighter this upcoming saturday and I spent a few feats on getting improved/greater bullrush and Seize the opportunity (from path of war) that allows for an attack action like vital strike or a combat maneuver instead of the regular attack of opportunity. And I just thought I'd check if anyone has any ideas on items that enhances the ability to bullrush or gives it some sort of fun tricks?
Before anyone starts suggesting shield bashes, my fighter is a two-handed one who favors the earth breaker. Bullrush isn't the primary objective of his build, but I figured it might be fun to occasionally send an opponent off towards my allies. We're a pretty melee heavy group so I'm sure they'll appreciate a round of baseball.
| Prof. Löwenzahn |
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from a mini-guide I started to work on (about bullrushes, because that's a really nice maneuver). The most awesome Things are done with feats though (Merciless Rush and Squash Flat!) Some items Keep those feats in mind, so feel free to ignore These parts.
Gauntlets of the skilled maneuvers – the item with the best cost/use-efficiency considering bullrush. 2000 for a +1, it won’t get cheaper.
Belt of giant strength – you need ST for CMB, you need ST for damage and you need ST for hitting. This is a must-have, if you want to do damage with your char. If you try to focus solely on the bullrush itself, consider one of the alternative belts (see below).
Pauldron of the bull – one of the best stuff ingame. You get two rolls and take the better result. For a non-mathematican it’s not that easy to compare to e.g. the pelt of the beast, which occupies the same slot and grants a +2 to bullrush, so I checked the numbers: The average roll with the pauldron is a 13,85 (10,5 without), so it improves your average roll by 3,35. Another advantage is: Your automatical fail chance (rolling a 1) decreases from 5% to 0,25%. Of course, you miss a possible +2 to your maximum result, but you won’t experience dice bad luck as often as you do now.
Boots of the vengeful behir – 3/day bullrush opponent one size category larger (2 size categories against dragons). Not something you need in the first levels. Buy it once you reach the two-digits, it should not bother your purse.
Dusty rose prism + wayfinder – the second most effective item in cost/use-comparison, but the wayfinder with its resonant power is obligatory. A +2 to CMB and CMD that benefits all maneuvers. Nice to use with squash flat, where you also need to improve your trip CMB.
Thorny ioun stone (crimson) – for roughly 3k more than the version above, you get a +2 to bull rush attempts, but don’t need a wayfinder. If by some reasons you don’t get access to resonant powers of a wayfinder, consider this. Besides, in late game, you might want an ebon wayfinder for 18k which let’s you use both ioun stones at the same time.
Amulet of mighty fists – if you are collecting natural attacks for damaging aside from your bull rush, this is the way to go. Don’t take simple +1 enhancements, go for the special abilities. Brawling let’s you add the enhancement bonus to Combat maneuvers. If you play a barbarian/bloodrager, consider to add Furious, which results in a +4 bonus to your meneuvers while raging for the price of a +2 amulet.
Impact weapon – even if you are not relying on weapons, consider wearing one and enchanting it with the impact ability. It’s a +2 enchantment, so you need to pay a +3 in total, but you get the enhancement bonus to your bull rush cmb. The best choice would be a reach weapon with a high damage die, since it gets increased by one category.
Belt of thunderous charging – this is an alternative to the belt of giant strength. It’s +2 to ST and +2 to bull rush on a charge. On charges, you’d have the same benefit for 10k as with a belt of giant strength for 36k. Although charging is a good option for bull rush, often we can’t do it (difficult terrain, stuck in melee, trees in the way…). Additionally, we lose the possibility to upgrade our strength further. Less damage with merciless rush, less bonus to weapons or natural attacks.
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In case you want a Brief summary of the useful feats besides Improved/Greater/Quick and Bullrush strike:
Merciless Rush - does STR-Mod. as damage with bullrush, Need to worhsip Rovagug though
Squash Flat - second feat in the chain, but let's you sacrifice one 5ft. increment for a Swift trip. Totally debuff, if you force an Opponent to stand up AND move towards you (so no attacks basically)
Tribal Scars/Breaker of Barriers - each +2CMB to bullrush plus some neat side effects
Spiked Destroyer - Swift attack with armor Spikes when bullrushing
Rhino Charge - don't know if it's legal that way, but I read it as being able to Charge around Corners by readying charges (a Standard Action - move into Position before, then trigger bullrush by something trivial like enemy on sight)
| Daw |
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Collect bulrushes when they are in season, and dry them to enjoy all year.
Step 1
Cut off the bulrushes, evenly and at approximately the same length, along the stem, using garden shears.
Step 2
Tie the bundle of bulrushes together with twine, about an inch or two from the base of the cut.
Step 3
Hang the bundle upside down, in a warm, dry place with good air circulation. The bulrushes should not, however, be placed in the sun because the sunlight will fade the flower's colors.
Step 4
Let the bulrushes air dry for several weeks. Do not remove them until they are completely dry.
Step 5
Carefully remove the bundle, and spray it lightly with hairspray to provide extra protection. Hang the bulrushes anywhere, although they should still not be placed in direct sunlight.
| avr |
| 1 person marked this as a favorite. |
Flowing Fortress Armor lets you turn into a jet of water which can perform bull rushes.
A spell storing weapon (if there's someone in the party with appropriate spells) can add useful effects. Force Punch to send the target further, Command, Forbid Action or similar to control what the target does next, or even just Touch of Fatigue to stop it charging back in.