All Ghoul Things - Ravenous of Kabriri


Lost Omens Campaign Setting General Discussion


One of the things I love most about Golarion is that there is a ton of stuff left unwritten. It allows me to expand on things in my games and invent new things to further enrich the game world. A part of the setting that always interests me are the divine being they have and how the interact with their followers and each other. On one of the Pathfinder FB pages I play a little game of creativity where I ask about what kind of character you would make to follow a god. This week I'm looking at Kabriri, the Demon Lord of ghouls, graves, and secrets kept by the dead..

Sitting at our theoretical gaming table, our GM turns to us and says, "All of the characters must be followers of Kabriri, although they do not need to be divine casters." What character do you make? Who are they? Why have they chosen He Who Gnaws as their patron? In what ways do they further this Demon Lord's goals? Why would he be attracted to this beings doctrine?


A bit of gameplay also gives Kabriri some character traits that could also use some explaining; if you worship him and use divine summoning rules, you are able to summon fiendish genies and their undead variants, such as great ghuls and black janni. What I want to know is what kind of relationship does he have with geniekind?


Reduxist wrote:
A bit of gameplay also gives Kabriri some character traits that could also use some explaining; if you worship him and use divine summoning rules, you are able to summon fiendish genies and their undead variants, such as great ghuls and black janni. What I want to know is what kind of relationship does he have with geniekind?

I don't know> But the Lore says that Black Jinni are considered just a myth by most other genie-kin. That they were exiled and forgotten, and aren't even considered true Jann anymore. It could be that Kabriri took in these foul creatures and gave them a home in his domain, which may also be how the first undead Genie - the Ghul - were created.


I can't really think of a character who would worship Kabriri. He honestly feels like a less-interesting Urgathoa to me.


Ventnor wrote:
I can't really think of a character who would worship Kabriri. He honestly feels like a less-interesting Urgathoa to me.

If he’s not interesting to you, that’s fine, but I think his smaller character details help flesh him out; specifically, his willingness to spare the elves from his first cannibal feast, his relationship with the black janni, and his enmity with the leng ghouls and Nyarlahotep can make him a good alternative to Urgathoa.

I see it this way; if Urgathoa is the classy, manipulative social climber living in a rented mansion with a few VIP friends, then Kabriri is the raucous party-rocker that lives in a violent apartment building, calls everyone his family and won’t stop playing loud music all night. Oh, and he trashed that really expensive heated pool you just put in.


I wrote up a human inquisitor of Kabriri for a Wayfinder article that I didn't end up submitting a while ago - it was for the Osirion issue, and the concept of the article was a pair of desert guides, one helpful, one dangerous.

The dangerous one was an inquisitor of Kabriri who basically acted as a way for ghouls out in the desert to feed - he would pose as a guide, lead teams of treasure-hunters to the ghoul's haunts, and then turn on them when the ghouls struck. He used a hat of disguise and the abilities of the infiltrator archetype to blend in and act as a different guide each time.

As I can't think of anywhere else I would use it, here's his stat block.

Rhajmat
XP 1,200
Human Inquisitor (Infiltrator, Sanctified Slayer) 5 of Kabriri (CR 4)
CE Medium humanoid (human) (misdirection shows as CG)
Init +5; Senses detect alignment; Perception +11

DEFENSE
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 31 (5d8+5)
Fort +4, Ref +3, Will +7

OFFENSE
Speed 35 ft.
Melee falchion +6 (2d4+3, 18-20/x2) and savage maw +0 (1d4+1, 1 bleed on critical)
Ranged shortbow +5 (1d6+2, 20/x3)
Space 5 ft.; Reach 5 ft.
Special Attacks bane (8 rounds/day), bleeding touch (1d6 bleed touch, 2 rounds, 6/day), precise strike +1d6, sneak attack +1d6, studied target +2
Inquisitor Spells Known (CL 5th, Concentration +7)
2nd (4/day, DC 15) – death knell, hold person, savage maw (ARG)
1st (5/day, DC 14) – cause fear, divine favor, ear-piercing scream (UM), shield of faith
0th (At will, DC 13) – bleed, create water, guidance, light, resistance, sift (APG)

STATISTICS
Str 15, Dex 14, Con 11, Int 9, Wis 16, Cha 10
Base Atk +3, CMB +5, CMD 17
Feats Endurance, Extra Bane, Fleet, Precise Strike, Weapon Focus (falchion)
Skills Bluff +11, Diplomacy +8, Knowledge (Dungeoneering) +6, Knowledge (Nature) +6, Linguistics +1, Perception +9, Sense Motive +8, Stealth +8, Survival +11
Languages Taldane, Osiriani, Ancient Osiriani
SQ cunning initiative, domain (Death), forbidden lore, guileful lore (+3 to Bluff and Diplomacy), misdirection (DC 15, detects as CG), necessary lies (+5 to saves against lie detection or truth compulsion), orisons, solo tactics
Combat Gear masterwork falchion, composite mighty (+2) shortbow, 20 arrows, +1 studded leather armor, 2 potions of cure moderate wounds (2d8+3), flail, light steel shield; Other Gear hat of disguise, human jerky, ranger’s kit


SteelDraco wrote:

I wrote up a human inquisitor of Kabriri for a Wayfinder article that I didn't end up submitting a while ago - it was for the Osirion issue, and the concept of the article was a pair of desert guides, one helpful, one dangerous.

The dangerous one was an inquisitor of Kabriri who basically acted as a way for ghouls out in the desert to feed - he would pose as a guide, lead teams of treasure-hunters to the ghoul's haunts, and then turn on them when the ghouls struck. He used a hat of disguise and the abilities of the infiltrator archetype to blend in and act as a different guide each time.

Interesting. With that I could think of a fourth sect now of Kabriri worshipers who help feed her chosen - ghouls - in hopes of being blessed with becoming one when they die.

Dark Archive

Someone obsessed with the 'secrets taken to the grave' / Knowledge bent of things might behave more like the Anaphexia, being all about uncovering ancient lore, and then destroying it (sabotaging Pathfinder missions in the process, if they are accompanying one, or Aspis Consortium-funded 'digs' to uncover ancient lore, for that matter).

The act would be symbolic, but for every ancient magical process or bit of redacted history uncovered, they would consume a scrap of the information in a sacred rite to Kabriri. Many APs have the players learn some cool new info that may be kind of 'spoiler-y' to the world at large (the existence of a certain city, in that first AP, for instance) and ensuring that the knowledge doesn't get out and that secrets remain secret and lost+buried things remain lost+buried could be an interesting goal for such a cultist, one that might fly against their allies interests, or totally work with them, if the secrets learned are dangerous or horrible (or their allies are complicit in wanting to keep the secrets so that they alone can exploit / claim what they've found after the 'adventure' part of the story!).

Another aspect is secrets *of* the grave, which would suggest secrets of the afterlife, but also lore of necromancy. A necromancer, whether wizard of that specialist school, oracle of bones, Death cleric, medium, spiritualist, void-channeling kineticist, etc. would nicely fit that sort of theme.


This is how I would depict a follower of Kabriri.

A chaotic neutral human sorcerer with the ghoul bloodline. It developed later in his life than sorcerer bloodlines usually do, causing him to have a desperate craving for humanoid flesh and to become steadily more ghoul-like. Finally he could hide the changes no more, and so was driven off from his old life and took up with an adventuring party. He would be rather feral and reclusive, dressing mostly in rags and keeping to himself. He would also cling to any member of his party that showed him understanding or affection, and defend them with extreme violence. The character would do his best to hide or disguise his acts of cannibalism, being deeply ashamed of his compulsion. Kabriri would be his patron out of necessity rather than choice, and the character would view Kabriri as both the being who cursed him with the bloodline in the first place and the only being willing to help him survive. He would try to avoid furthering Kabriri's goals as much as he could, but usually end up helping his patron unintentionally.

Not a pleasant character, but I honestly can't imagine any being other than ghouls turning to Kabriri by choice.

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