Salty Ranger


Ruins of Azlant

Liberty's Edge

So, upon hearing about this AP, I was immediately given a fantastic character idea: A sort of big-game hunter, but one who seeks out Aberrations and their kin, facing off against the monsters of the deep, like those in tales of old.

An aquatic style ranger immediately comes to mind. As much as I enjoy the idea of the Shapeshifter Ranger (swim speed, yay!), I dislike being forced to choose the Natural Weapon combat style. I see him as using either spears/trident or two weapons (kinda wish harpoon guns were a thing).

Given the survivalistic nature of the AP, I was wondering if anyone has any build advice for this big, old hunter of the deeps to make it both fun and interesting, without hindering him later on?

Paizo Employee Managing Developer

You could pull this off with a plain ol' ranger with the right feat selection and gear, but the Abendego diver archetype seems like it'd be a handy thing to go with.

Liberty's Edge

Adam Daigle wrote:
You could pull this off with a plain ol' ranger with the right feat selection and gear, but the Abendego diver archetype seems like it'd be a handy thing to go with.

I was looking at this, but losing Track and most of Favored Terrain is a big blow to the Ranger.

What kinds of feats? I was thinking of doing Two weapon. A spear and a sword or something of that nature. I'm.. not very good at underwater combat, but I want this character to feel flavorful and interesting, not just in who he is, but what he does.


Give them Racial Heritage/Merfolk and go with Wave Warden.

Liberty's Edge

Does anyone here know if the Aquatic Terrain class feature replace ALL of your Favored Terrain options, or just the first one? This is important to deciding if I go with this or a standard ranger, and just depend on swim and feats/magic for swimming.


Why not just play an Undine or some other race with a natural swim speed, etc?

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