| Jeraa |
Hirieu wrote:
Hi. Sorry for the dumb question, but I feel like I'm missing something. Since the advanced simple template gives a +2 on all rolls and +4 on all abilities, does that means a monster in practice would get a +4 total to damage?
No, you are reading it wrong. You apply either the Quick Rules or the Rebuild Rules, not both.
Quote:
All simple templates have two categories of changes. The "quick rules" present a fast way to modify die rolls made in play to simulate the template's effects without actually rebuilding the stat block—this method works great for summoned creatures. The "rebuild rules" list the exact changes you make to the base stat block if you have the time to completely rebuild it—this method works best when you have time during game preparation to build full stat blocks. The two methods result in creatures of similar, if not identical, abilities. In some cases, a complete rebuild does unusual things to a creature. For example, the advanced creature template gives and animal too much Intelligence, and a young incorporeal creature is tougher than a normal one.
The Quick Rules are just an easy way to include the changes of the real template (the Rebuild Rules) without taking the time to go through and change which individual thing. Basically, it is 2 different ways to do the same thing.
| Hirieu |
Jeraa wrote:
Hirieu wrote:Hi. Sorry for the dumb question, but I feel like I'm missing something. Since the advanced simple template gives a +2 on all rolls and +4 on all abilities, does that means a monster in practice would get a +4 total to damage?No, you are reading it wrong. You apply either the Quick Rules or the Rebuild Rules, not both.
Quote:All simple templates have two categories of changes. The "quick rules" present a fast way to modify die rolls made in play to simulate the template's effects without actually rebuilding the stat block—this method works great for summoned creatures. The "rebuild rules" list the exact changes you make to the base stat block if you have the time to completely rebuild it—this method works best when you have time during game preparation to build full stat blocks. The two methods result in creatures of similar, if not identical, abilities. In some cases, a complete rebuild does unusual things to a creature. For example, the advanced creature template gives and animal too much Intelligence, and a young incorporeal creature is tougher than a normal one.The Quick Rules are just an easy way to include the changes of the real template (the Rebuild Rules) without taking the time to go through and change which individual thing. Basically, it is 2 different ways to do the same thing.
That makes sense. Thanks. I'm about to GM Pathfinder for the first time and it's certainly a relief to be able to adjust some monsters without fear or wiping out the entire party.